haythamcs

United Arab Emirates
On FACEIT since 2024 196 matches tracked 87 matches in 30 days
ELO ▲ 344
2,325
30-day peak: 2,325
Rank EU
#92,620
United Arab Emirates #246 in United Arab Emirates
Last updated:

How does haythamcs play?

Rating 1.03 K/R 0.75 ADR 79.0 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 196 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 2.9
Knife kills 5 in 196 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 33x 4K, 4 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.8, Headshots +2 pp, ELO +148
= Stayed the same
K/R at 0.75, Rating at 1.03, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −49 ELO
27 matches · 48% win rate
From match 5 of the day −26 ELO
74 matches · 49% win rate
Between 18:00 and 24:00 −73 ELO, win rate 46%
On Mondays ±0 ELO, win rate 36%

haythamcs loses the most ELO in match 4 of the day: −49 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 41 · Inferno
  3. Highest rating in a match: 2.23 · Dust 2

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
60% better than 79%
0.77 better than 64%
78.8 better than 37%
1.07 better than 60%
54% of 278 duels better than 62%
44% of 39 situations better than 69%
Mirage51
55% better than 63%
0.77 better than 62%
80.2 better than 46%
1.10 better than 69%
54% of 213 duels better than 66%
38% of 37 situations right on the average
Ancient33
52% better than 47%
0.73 better than 41%
81.5 better than 49%
0.95 better than 21%
58% of 156 duels better than 84%
33% of 12 situations better than 38%
Anubis18
28% better than 1%
0.71 better than 30%
76.6 better than 22%
0.94 better than 15%
49% of 100 duels better than 32%
27% of 11 situations better than 24%
Inferno16
69% better than 91%
0.76 right on the average
80.3 better than 38%
1.02 better than 32%
48% of 63 duels better than 23%
29% of 14 situations better than 28%
Cache6
50% -
0.70 -
71.2 -
0.98-
41% of 22 duels -
50% of 2 situations -
Nuke4
25% -
0.58 -
64.0 -
0.72-
35% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How haythamcs plays

Across 196 matches haythamcs averages K/R 0.75, ADR 79.0 and a rating of 1.03. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 59% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 86 of 196 matches the rating was 1.10 or higher (44%), in 68 it was below 0.90. In 168 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: October 2026 at 1.07. haythamcs loses the most ELO in match 4 of the day (−49 ELO, win rate 48%). Things go best in match 2 of the day (+97 ELO, win rate 78%). Match no. 2 of the day goes best: 78% win rate, +97 ELO. Improved over the last three months: ADR +4.8, Headshots +2 pp, ELO +148. Unchanged in recent months: K/R at 0.75, Rating at 1.03, Win rate at 54%. Last 30 days: 87 matches, win rate 57%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.