hays0n

Serbia
On FACEIT since 2022 106 matches tracked 42 matches in 30 days
Last updated:

How does hays0n play?

Rating 1.02 K/R 0.68 ADR 78.6 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 106 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 2.6
Knife kills 3 in 106 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.6%).

2K rounds 11.4%−2.2 pp · Ø 13.6% better than 6%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 35%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 17x 4K, 1 ace in 106 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.72 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 7.3+3.2 · Ø 4.1 better than 97%
Enemies flashed per round 0.72+0.42 · Ø 0.30 better than 99%
Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether hays0n is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: October 2026 with 0.72.

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.10 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
53% better than 53%
0.68 better than 19%
75.5 better than 19%
1.00 better than 34%
39% of 106 duels better than 3%
39% of 23 situations better than 49%
Anubis27
67% better than 87%
0.66 better than 11%
76.6 better than 22%
0.98 better than 25%
49% of 94 duels better than 33%
52% of 21 situations better than 83%
Cache22
73% -
0.72 -
82.4 -
1.05-
57% of 84 duels -
39% of 23 situations -
Inferno14
64% -
0.70 -
86.4 -
1.05-
54% of 54 duels -
44% of 9 situations -
Mirage7
57% -
0.73 -
80.0 -
1.10-
48% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hays0n plays

Across 106 matches hays0n averages K/R 0.68, ADR 78.6 and a rating of 1.02. Biggest strength: Utility damage per round at 7.3, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 47% headshots. The strongest map is Cache with a 73% win rate in 22 matches. In 39 of 106 matches the rating was 1.10 or higher (37%), in 39 it was below 0.90. In 106 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. Things go best on Cache (+15 ELO, win rate 73%). Match no. 1 of the day goes best: 68% win rate. Last 30 days: 42 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.