hayden3464

Hong Kong
On FACEIT since 2020 268 matches tracked 72 matches in 30 days
ELO ▲ 130
3,145
30-day peak: 3,266
Rank SEA ▼ 6 places
#80
Hong Kong #4 in Hong Kong
30 days · prev. #74 · best #38
Last updated:

How does hayden3464 play?

Rating 1.23 (from 215 matches) K/R 0.83 ADR 88.4 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 215 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 32% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 62%+10 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 59%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 2.1+0.6 · Ø 1.5 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.05).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 32%+20 pp · Ø 12% better than 94%
K/D 1.26+0.21 · Ø 1.05 better than 90%
Pistol kills per match 3.8 from the last 255
Knife kills 2 in 255 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.5%).

2K rounds 16.1%+2.6 pp · Ø 13.5% better than 91%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 61x 4K, 4 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.4−1.5 · Ø 3.9 better than 10%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.11, ADR +12.9, Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.05, Win rate −7 pp, ELO −50

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.87 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −83 ELO
29 matches · 45% win rate
In match 2 of the day +95 ELO
63 matches · 46% win rate
On Mondays +45 ELO, win rate 43%

hayden3464 loses the most ELO in match 4 of the day: −83 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Dust 2
  2. Most kills in a match: 59 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
52% better than 37%
0.86 better than 87%
91.2 better than 87%
1.18 better than 82%
57% of 383 duels better than 75%
34% of 50 situations better than 35%
Dust 295
64% better than 82%
0.89 better than 93%
96.9 better than 95%
1.28 better than 93%
67% of 421 duels better than 98%
52% of 64 situations better than 82%
Ancient29
48% better than 26%
0.90 better than 94%
91.7 better than 87%
1.28 better than 95%
60% of 100 duels better than 87%
17% of 18 situations better than 6%
Anubis26
62% better than 73%
0.90 better than 95%
93.5 better than 93%
1.23 better than 91%
59% of 90 duels better than 83%
48% of 21 situations better than 71%
Nuke4
25% -
0.64 -
76.6 -
0.87-
47% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hayden3464 plays

Across 268 matches hayden3464 averages K/R 0.83 and ADR 88.4; the rating across the 215 rated matches is 1.23. Biggest strength: Opening duels won at 62%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 19.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 64% win rate in 95 matches. In 133 of 215 matches the rating was 1.10 or higher (62%), in 47 it was below 0.90. In 174 matches with detailed stats: 61 4Ks and 4 aces. Best month by rating: July 2026 at 1.32. hayden3464 loses the most ELO in match 4 of the day (−83 ELO, win rate 45%). Things go best on Dust 2 (+206 ELO, win rate 64%). Match no. 3 of the day goes best: 67% win rate, +100 ELO. Improved over the last three months: K/R +0.11, ADR +12.9, Headshots +8 pp. Got weaker: Rating −0.05, Win rate −7 pp, ELO −50. Last 30 days: 72 matches, win rate 56%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.