hayakawa

Russia
On FACEIT since 2017 182 matches tracked 54 matches in 30 days
Last updated:

How does hayakawa play?

Rating 1.07 K/R 0.75 ADR 78.6 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 182 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 13%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 97%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.11+0.07 · Ø 1.04 better than 68%
Pistol kills per match 2.8
Knife kills 3 in 182 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 50%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.3−0.1 · Ø 2.4 better than 41%
4Ks and aces 19x 4K, 3 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 5%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 69%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +6.5
= Stayed the same
Win rate at 48%
▼ Got worse
Headshots −2 pp, ELO −178

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.70). Just above the average (0.75).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
70 matches · 47% win rate
In match 2 of the day ±0 ELO
39 matches · 41% win rate
On Sundays −31 ELO, win rate 38%

hayakawa loses the most ELO on Mirage: −30 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
47% better than 30%
0.71 better than 31%
77.2 better than 27%
1.02 better than 41%
46% of 243 duels better than 19%
45% of 38 situations better than 72%
Dust 242
48% better than 35%
0.74 better than 46%
78.9 better than 36%
1.07 better than 56%
48% of 120 duels better than 26%
56% of 18 situations better than 90%
Anubis31
45% better than 24%
0.79 better than 67%
81.9 better than 49%
1.13 better than 73%
53% of 94 duels right on the average
47% of 17 situations better than 71%
Ancient30
57% better than 64%
0.76 right on the average
77.8 better than 26%
1.09 better than 64%
46% of 93 duels better than 17%
64% of 14 situations better than 96%
Cache6
50% -
0.74 -
72.6 -
1.15-
56% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hayakawa plays

Across 182 matches hayakawa averages K/R 0.75, ADR 78.6 and a rating of 1.07. Biggest strength: Headshot rate at 63%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 63% headshots. The strongest map is Ancient with a 57% win rate in 30 matches. In 87 of 182 matches the rating was 1.10 or higher (48%), in 60 it was below 0.90. In 116 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. hayakawa loses the most ELO on Mirage (−30 ELO, win rate 47%). Things go best on Anubis (+90 ELO, win rate 45%). Match no. 3 of the day goes best: 62% win rate, +29 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +6.5. Got weaker: Headshots −2 pp, ELO −178. Unchanged in recent months: Win rate at 48%. Last 30 days: 54 matches, win rate 50%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.