hayagdal

Mongolia
62 matches tracked
Last updated:

How does hayagdal play?

Rating 0.91 (from 41 matches) K/R 0.71 ADR 77.1 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 29% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 48%−2 pp · Ø 50% better than 37%

Clutch

Weakness
Last one alive

4% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 27%
Clutch 1v2 won 4%−18 pp · Ø 22% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (45%).

Headshot rate 51%+6 pp · Ø 45% better than 81%
AWP share of kills 11%+1 pp · Ø 10% better than 59%
K/D 0.93−0.07 · Ø 1.00 better than 34%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so clearly below the average (13.0%).

2K rounds 11.1%−1.9 pp · Ø 13.0% better than 10%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 27%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 9x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.26).

Utility hit rate 53%+18 pp · Ø 35% better than 99%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 10%
Enemies flashed per round 0.04−0.22 · Ø 0.26 better than 1%
Deaths per round 76%+4 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.11, ADR −9.8, Win rate −13 pp

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.67 (at the start 0.78). Slightly below the average (0.72).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +1 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 1.52 · Inferno
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
42% better than 24%
0.70 better than 42%
75.2 better than 31%
0.91 better than 22%
52% of 81 duels better than 68%
13% of 8 situations better than 4%
Dust 214
79% -
0.73 -
81.8 -
0.89-
44% of 39 duels -
50% of 4 situations -
Ancient8
63% -
0.66 -
71.4 -
0.92-
45% of 40 duels -
100% of 1 situations -
Inferno7
57% -
0.91 -
92.3 -
1.11-
55% of 22 duels -
50% of 2 situations -
Anubis6
33% -
0.65 -
69.5 -
0.88-
56% of 9 duels -
33% of 3 situations -
Nuke5
40% -
0.58 -
69.4 -
0.56-
20% of 5 duels -
-
Cache3
33% -
0.60 -
76.1 -
0.82-
33% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How hayagdal plays

Across 62 matches hayagdal averages K/R 0.71 and ADR 77.1; the rating across the 41 rated matches is 0.91. Biggest strength: Utility hit rate at 53%, better than 99% of level 6 players. Most room to improve: Utility damage per round at 2.1, better than only 10% of level 6 players. Averages 15.2 kills per match with 51% headshots. The strongest map is Dust 2 with a 79% win rate in 14 matches. In 10 of 41 matches the rating was 1.10 or higher (24%), in 22 it was below 0.90. In 41 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. Got weaker: K/R −0.11, ADR −9.8, Win rate −13 pp. Unchanged in recent months: Headshots at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.