hay2the

Russia
254 matches tracked 90 matches in 30 days
ELO ▼ 32
3,492
30-day peak: 3,619
Rank EU ▲ 230 places
#1,019 #296 in RU
30 days · before #1,249 · best #1,005
Last updated:

How does hay2the play?

Rating 1.05 (from 135 matches) K/R 0.74 ADR 79.3 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 135 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 20%+9 pp better than 85%
K/D 1.07+0.04 better than 62%
Pistol kills per match 2.6
Knife kills 6 in 254 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+0.9 pp better than 68%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 46x 4K, 3 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.8−0.3 better than 43%
Enemies flashed per round 0.25−0.05 better than 38%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, ADR +4.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −4 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.71).

Patterns

From the last 254 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −237 ELO
52 matches · 40% wins
On Anubis −176 ELO
32 matches · 38% wins
Between 6:00 and 12:00 −119 ELO, win rate 43%
On Sundays +30 ELO, win rate 40%

hay2the loses the most ELO in match 1 of the day: −237 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
56% better than 65%
0.74 level
79.4 better than 43%
1.05 better than 53%
50% of 416 duels better than 41%
45% of 55 situations better than 72%
Dust 270
51% better than 45%
0.71 better than 35%
78.1 better than 36%
1.00 better than 36%
51% of 247 duels level
32% of 47 situations better than 32%
Ancient42
60% better than 76%
0.76 better than 58%
80.9 better than 47%
1.14 better than 78%
50% of 119 duels better than 43%
29% of 24 situations better than 30%
Anubis32
38% better than 9%
0.72 better than 39%
78.4 better than 36%
1.01 better than 36%
53% of 136 duels better than 59%
24% of 17 situations better than 19%
Inferno12
75% -
0.74 -
76.6 -
1.12-
42% of 31 duels -
17% of 6 situations -
Cache3
67% -
0.90 -
92.4 -
1.08-
74% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hay2the plays

Across 254 matches hay2the averages K/R 0.74 and ADR 79.3; the rating across the 135 rated matches is 1.05. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. On average 16.2 kills per match, 53% of them headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 60 of 135 matches the rating was 1.10 or higher (44%), in 52 it was below 0.90. In 198 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. hay2the loses the most ELO in match 1 of the day (−237 ELO, win rate 40%). Things go best on Mirage (+339 ELO, win rate 56%). Improved over the last three months: K/R +0.04, ADR +4.5. Got weaker: Headshots −3 pp, Win rate −4 pp. Last 30 days: 90 matches, win rate 49%, ELO balance −201.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.