havv__y

South Korea
On FACEIT since 2019 268 matches tracked 22 matches in 30 days
ELO ▲ 16
3,092
30-day peak: 3,135
Rank SEA ▲ 24 places
#104
South Korea #2 in South Korea
30 days · prev. #128 · best #90
Last updated:
Next update possible in 1h 9m

How does havv__y play?

Rating 1.05 (from 187 matches) K/R 0.74 ADR 80.5 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 187 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 80%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 1.04−0.03 · Ø 1.07 better than 34%
Pistol kills per match 2.8 from the last 187
Knife kills 1 in 187 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just below the average (13.6%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 40%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 26x 4K, 4 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.9−0.9 · Ø 3.8 better than 20%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, ADR +5.9, Headshots +13 pp, Win rate +8 pp, ELO +84
= Stayed the same
Rating at 1.07
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +54 ELO
46 matches · 50% win rate
On Tuesdays +89 ELO, win rate 50%

havv__y loses the most ELO in match 2 of the day: +54 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Longest win streak: 12 wins in a row · Cache
  3. Highest rating in a match: 2.54 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
61% better than 75%
0.76 right on the average
84.2 better than 59%
1.08 better than 54%
50% of 346 duels better than 34%
49% of 37 situations better than 79%
Dust 247
43% better than 13%
0.74 better than 40%
80.7 better than 42%
1.00 better than 25%
51% of 221 duels better than 41%
36% of 28 situations better than 41%
Ancient35
69% better than 90%
0.74 better than 40%
78.0 better than 27%
1.06 right on the average
54% of 148 duels better than 58%
50% of 22 situations better than 79%
Anubis20
70% better than 90%
0.74 better than 42%
79.4 better than 37%
1.05 better than 45%
47% of 77 duels better than 20%
18% of 11 situations better than 9%
Cache9
78% -
0.80 -
87.3 -
1.11-
58% of 64 duels -
0% of 2 situations -
Inferno5
40% -
0.84 -
88.3 -
1.15-
58% of 24 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How havv__y plays

Across 268 matches havv__y averages K/R 0.74 and ADR 80.5; the rating across the 187 rated matches is 1.05. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 46% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 82 of 187 matches the rating was 1.10 or higher (44%), in 69 it was below 0.90. In 110 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: August 2026 at 1.14. havv__y loses the most ELO in match 2 of the day (+54 ELO, win rate 50%). Things go best in match 1 of the day (+262 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +262 ELO. Improved over the last three months: K/R +0.04, ADR +5.9, Headshots +13 pp, Win rate +8 pp, ELO +84. Unchanged in recent months: Rating at 1.07. Last 30 days: 22 matches, win rate 59%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.