hatzze_-
How does hatzze_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so slightly above the average (52%).
Clutch
Average47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average42% headshots and so well below the average (51%).
Impact
AverageExactly 3 kills in 4.1% of rounds and so just below the average (4.2%).
Utility and deaths
Average2.8 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.77. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.07. Last 3 months: 1.06 (at the start 0.93). Just above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 83.5. Last 3 months: 81.8 (at the start 80.3). Just above the average (81.1).
Share of headshot kills
Best month: October 2026 with 54%. Last 3 months: 50% (at the start 12%). Just below the average (51%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 52% (at the start 53%). Slightly above the average (50%).
Best month: October 2026 with 2,903. Last 3 months: 2,714 (at the start 2,570).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 318 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
hatzze_- loses the most ELO in match 3 of the day: −50 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Mirage
- Longest win streak: 9 wins in a row · Anubis
- Highest rating in a match: 2.06 · Mirage
Maps in detail
from the last 318 matchesCompared with players on the same level who have at least 15 matches on the map.
How hatzze_- plays
Across 322 matches hatzze_- averages K/R 0.75 and ADR 81.5; the rating across the 272 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 42% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 116 of 272 matches the rating was 1.10 or higher (43%), in 94 it was below 0.90. In 249 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: September 2026 at 1.07. hatzze_- loses the most ELO in match 3 of the day (−50 ELO, win rate 45%). Things go best on Mirage (+319 ELO, win rate 57%). Improved over the last three months: Rating +0.13, Headshots +38 pp, ELO +144. Unchanged in recent months: K/R at 0.75, ADR at 81.8, Win rate at 52%. Last 30 days: 74 matches, win rate 50%, net ELO −118.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.