hatzze_-

Indonesia
On FACEIT since 2022 322 matches tracked 74 matches in 30 days
ELO ▼ 41
2,714
30-day peak: 2,903
Rank SEA ▼ 220 places
#488
Indonesia #43 in Indonesia
30 days · prev. #268 · best #268
Last updated:

How does hatzze_- play?

Rating 1.05 (from 272 matches) K/R 0.75 ADR 81.5 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 272 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 2.6 from the last 318
Zeus kills3 in 318 matches
Knife kills 14 in 318 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just below the average (4.2%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 51%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 40x 4K, 7 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.13, Headshots +38 pp, ELO +144
= Stayed the same
K/R at 0.75, ADR at 81.8, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: May 2026 with 0.77. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −50 ELO
51 matches · 45% win rate
On Anubis −49 ELO
32 matches · 56% win rate
On Saturdays +58 ELO, win rate 32%

hatzze_- loses the most ELO in match 3 of the day: −50 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.06 · Mirage

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
57% better than 68%
0.74 better than 46%
81.4 right on the average
1.04 better than 48%
52% of 449 duels right on the average
42% of 66 situations better than 60%
Dust 285
49% better than 36%
0.78 better than 65%
82.8 better than 57%
1.10 better than 66%
57% of 278 duels better than 77%
50% of 50 situations better than 82%
Ancient42
48% better than 34%
0.76 right on the average
82.9 better than 50%
1.04 better than 47%
48% of 120 duels better than 26%
52% of 25 situations better than 83%
Anubis32
56% better than 63%
0.73 better than 41%
80.6 better than 45%
0.99 better than 30%
52% of 113 duels right on the average
35% of 20 situations better than 39%
Inferno24
33% better than 4%
0.70 better than 20%
74.9 better than 11%
0.97 better than 12%
60% of 77 duels better than 79%
69% of 13 situations better than 95%
Cache17
65% -
0.76 -
80.9 -
1.09-
53% of 59 duels -
30% of 10 situations -
Nuke4
25% -
0.75 -
91.4 -
0.98-
47% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hatzze_- plays

Across 322 matches hatzze_- averages K/R 0.75 and ADR 81.5; the rating across the 272 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 42% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 116 of 272 matches the rating was 1.10 or higher (43%), in 94 it was below 0.90. In 249 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: September 2026 at 1.07. hatzze_- loses the most ELO in match 3 of the day (−50 ELO, win rate 45%). Things go best on Mirage (+319 ELO, win rate 57%). Improved over the last three months: Rating +0.13, Headshots +38 pp, ELO +144. Unchanged in recent months: K/R at 0.75, ADR at 81.8, Win rate at 52%. Last 30 days: 74 matches, win rate 50%, net ELO −118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.