hatoshiJiYG

Russia
On FACEIT since 2022 92 matches tracked 31 matches in 30 days
Last updated:

How does hatoshiJiYG play?

Rating 1.06 K/R 0.74 ADR 77.8 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 92 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 34% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (50%).

Headshot rate 35%−15 pp · Ø 50% better than 1%
AWP share of kills 42%+31 pp · Ø 11% better than 99%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 2.4
Knife kills 1 in 92 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 10x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 95%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
ADR at 77.3, Win rate at 57%
▼ Got worse
K/R −0.04, Rating −0.09, ELO −57

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
20 matches · 50% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 50%

hatoshiJiYG loses the most ELO in match 2 of the day: ±0 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
58% better than 72%
0.77 better than 64%
79.4 better than 40%
1.12 better than 75%
58% of 168 duels better than 82%
45% of 22 situations better than 72%
Mirage29
66% better than 92%
0.77 better than 62%
80.0 better than 45%
1.09 better than 67%
55% of 149 duels better than 71%
50% of 16 situations better than 82%
Ancient9
56% -
0.66 -
76.0 -
0.90-
43% of 63 duels -
38% of 8 situations -
Anubis7
71% -
0.76 -
80.9 -
1.09-
46% of 56 duels -
50% of 4 situations -
Nuke6
33% -
0.69 -
65.6 -
0.96-
49% of 37 duels -
100% of 1 situations -
Vertigo4
50% -
0.74 -
84.5 -
1.03-
50% of 22 duels -
0% of 1 situations -
Inferno3
33% -
0.62 -
61.5 -
0.95-
65% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hatoshiJiYG plays

Across 92 matches hatoshiJiYG averages K/R 0.74, ADR 77.8 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 35% headshots. The strongest map is Mirage with a 66% win rate in 29 matches. In 47 of 92 matches the rating was 1.10 or higher (51%), in 30 it was below 0.90. In 70 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.25. hatoshiJiYG loses the most ELO in match 2 of the day (±0 ELO, win rate 50%). Things go best on Mirage (+48 ELO, win rate 66%). Match no. 1 of the day goes best: 65% win rate, +2 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.04, Rating −0.09, ELO −57. Unchanged in recent months: ADR at 77.3, Win rate at 57%. Last 30 days: 31 matches, win rate 65%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.