hateR-
Name history of hateR-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does hateR- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (51%).
Clutch
Average22% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.03).
Impact
Average2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.08.
Damage per round (ADR)
Best month: July 2026 with 84.6. Last 3 months: 76.4 (at the start 72.9). Slightly below the average (80.8).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 53% (at the start 52%). Clearly above the average (49%).
Matches won (win rate)
Best month: August 2026 with 64%. Last 3 months: 57% (at the start 52%). Well above the average (50%).
Best month: September 2026 with 2,206.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 25%.
Patterns
From the last 179 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
hateR- loses the most ELO on Mirage: −40 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Ancient
- Highest rating in a match: 2.08 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 179 matchesCompared with players on the same level who have at least 15 matches on the map.
How hateR- plays
Across 179 matches hateR- averages K/R 0.69 and ADR 76.0; the rating across the 129 rated matches is 1.00. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 53% headshots. The strongest map is Inferno with a 63% win rate in 24 matches. In 44 of 129 matches the rating was 1.10 or higher (34%), in 55 it was below 0.90. In 108 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. hateR- loses the most ELO on Mirage (−40 ELO, win rate 49%). Things go best on Inferno (+57 ELO, win rate 63%). Match no. 3 of the day goes best: 70% win rate. Improved over the last three months: K/R +0.04, Win rate +5 pp. Unchanged in recent months: ADR at 76.4, Headshots at 53%. Last 30 days: 23 matches, win rate 48%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.