hasyke

Italy
On FACEIT since 2025 136 matches tracked 30 matches in 30 days
Last updated:

How does hasyke play?

Rating 1.10 K/R 0.80 ADR 83.4 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 136 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 3.5
Knife kills 3 in 136 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 24x 4K, 2 aces in 103 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 3%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +167
= Stayed the same
Headshots at 49%, Win rate at 51%
▼ Got worse
K/R −0.09, Rating −0.12, ADR −8.6

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.78 (at the start 0.87). Slightly above the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −104 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 −5 ELO, win rate 39%
On Mondays −26 ELO, win rate 38%

hasyke loses the most ELO on Anubis: −104 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.07 · Cache
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
53% better than 59%
0.83 better than 86%
88.7 better than 84%
1.13 better than 80%
51% of 239 duels right on the average
39% of 23 situations better than 54%
Ancient27
59% better than 71%
0.80 better than 77%
83.8 better than 64%
1.11 better than 77%
49% of 184 duels better than 37%
17% of 12 situations better than 9%
Anubis21
43% better than 23%
0.79 better than 77%
79.7 better than 45%
1.09 better than 71%
58% of 95 duels better than 84%
25% of 8 situations better than 21%
Dust 220
40% better than 14%
0.76 better than 62%
78.8 better than 39%
1.05 better than 56%
47% of 102 duels better than 29%
31% of 13 situations better than 31%
Cache9
78% -
0.85 -
88.9 -
1.17-
52% of 42 duels -
33% of 6 situations -
Inferno7
29% -
0.72 -
75.7 -
0.98-
53% of 38 duels -
100% of 1 situations -
Nuke6
33% -
0.79 -
75.2 -
1.11-
52% of 31 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hasyke plays

Across 136 matches hasyke averages K/R 0.80, ADR 83.4 and a rating of 1.10. Biggest strength: Rating at 1.10, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 49% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 64 of 136 matches the rating was 1.10 or higher (47%), in 39 it was below 0.90. In 103 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 1.20. hasyke loses the most ELO on Anubis (−104 ELO, win rate 43%). Things go best on Mirage (+101 ELO, win rate 53%). Match no. 2 of the day goes best: 56% win rate, +72 ELO. Improved over the last three months: ELO +167. Got weaker: K/R −0.09, Rating −0.12, ADR −8.6. Unchanged in recent months: Headshots at 49%, Win rate at 51%. Last 30 days: 30 matches, win rate 57%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.