hashumyra

China
138 matches tracked 23 matches in 30 days
Last updated:

How does hashumyra play?

Rating 0.90 K/R 0.68 ADR 75.2 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 138 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

74% headshots and so well above the average (48%).

Headshot rate 74%+26 pp · Ø 48% better than 99%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.85−0.12 · Ø 0.97 better than 6%
Pistol kills per match 3.7
Knife kills 1 in 138 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so slightly below the average (12.8%).

2K rounds 11.9%−0.9 pp · Ø 12.8% better than 19%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 1 ace in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 10%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 27%
Deaths per round 80%+7 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +5 pp, ELO +283
= Stayed the same
Headshots at 74%
▼ Got worse
K/R −0.17, Rating −0.23, ADR −14.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.65 (at the start 0.82). Clearly below the average (0.71).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −40 ELO
42 matches · 40% win rate
In match 3 of the day +25 ELO
24 matches · 42% win rate
Between 12:00 and 18:00 +29 ELO, win rate 37%
On Saturdays −21 ELO, win rate 36%

hashumyra loses the most ELO on Dust 2: −40 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.03 · Mirage
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
40% better than 19%
0.72 right on the average
77.8 better than 39%
0.99 better than 43%
52% of 219 duels better than 61%
39% of 28 situations better than 54%
Mirage41
56% better than 69%
0.64 better than 13%
72.1 better than 14%
0.86 better than 8%
46% of 196 duels better than 26%
38% of 8 situations right on the average
Anubis23
61% better than 81%
0.70 better than 38%
79.2 better than 47%
0.89 better than 13%
49% of 125 duels better than 45%
38% of 8 situations better than 46%
Ancient19
47% better than 41%
0.62 better than 7%
70.1 better than 8%
0.79 better than 2%
45% of 116 duels better than 22%
27% of 15 situations better than 24%
Nuke8
38% -
0.69 -
75.4 -
0.91-
51% of 41 duels -
50% of 6 situations -
Cache3
33% -
0.73 -
85.0 -
0.97-
53% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hashumyra plays

Across 138 matches hashumyra averages K/R 0.68, ADR 75.2 and a rating of 0.90. Biggest strength: Headshot rate at 74%, better than 99% of level 8 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 8 players. Averages 15.0 kills per match with 74% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 36 of 138 matches the rating was 1.10 or higher (26%), in 74 it was below 0.90. In 116 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.13. hashumyra loses the most ELO on Dust 2 (−40 ELO, win rate 40%). Things go best from match 5 of the day (+78 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +78 ELO. Improved over the last three months: Win rate +5 pp, ELO +283. Got weaker: K/R −0.17, Rating −0.23, ADR −14.6. Unchanged in recent months: Headshots at 74%. Last 30 days: 23 matches, win rate 43%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.