hashmacke

Sweden
On FACEIT since 2026 331 matches tracked 102 matches in 30 days
ELO ▼ 183
2,199
30-day peak: 2,476
Rank EU
#135,775
Sweden #3,521 in Sweden
Last updated:

How does hashmacke play?

Rating 1.04 (from 330 matches) K/R 0.77 ADR 86.6 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 330 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.3
Knife kills 3 in 331 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 42x 4K, 3 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 95%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 76%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +229
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.19, ADR −12.3, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.74 (at the start 0.88). Right on the average (0.74).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −69 ELO
25 matches · 36% win rate
In match 3 of the day −42 ELO
49 matches · 37% win rate
On Saturdays +24 ELO, win rate 46%

hashmacke loses the most ELO on Nuke: −69 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.09 · Dust 2

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
49% better than 40%
0.78 better than 71%
86.4 better than 78%
1.06 better than 63%
49% of 469 duels better than 40%
43% of 30 situations better than 63%
Dust 266
58% better than 72%
0.81 better than 79%
90.1 better than 87%
1.13 better than 79%
55% of 430 duels better than 71%
33% of 46 situations better than 39%
Anubis50
50% better than 43%
0.73 better than 46%
82.3 better than 58%
1.00 better than 39%
45% of 311 duels better than 16%
41% of 32 situations better than 60%
Ancient48
48% better than 40%
0.75 better than 54%
86.7 better than 76%
1.00 better than 39%
52% of 273 duels better than 55%
25% of 32 situations better than 18%
Cache36
50% -
0.84 -
93.2 -
1.11-
46% of 223 duels -
25% of 20 situations -
Inferno28
54% better than 54%
0.65 better than 15%
80.9 better than 50%
0.88 better than 8%
46% of 183 duels better than 17%
63% of 8 situations better than 95%
Nuke25
36% better than 6%
0.75 better than 46%
83.8 better than 56%
1.03 better than 40%
48% of 111 duels better than 26%
27% of 15 situations better than 19%
Vertigo9
67% -
0.73 -
84.6 -
0.96-
49% of 61 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hashmacke plays

Across 331 matches hashmacke averages K/R 0.77 and ADR 86.6; the rating across the 330 rated matches is 1.04. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 45% headshots. The strongest map is Dust 2 with a 58% win rate in 66 matches. In 130 of 330 matches the rating was 1.10 or higher (39%), in 116 it was below 0.90. In 268 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: July 2026 at 1.20. hashmacke loses the most ELO on Nuke (−69 ELO, win rate 36%). Things go best on Anubis (+74 ELO, win rate 50%). From match no. 5 of the day on, things go best: 58% win rate, −30 ELO. Improved over the last three months: Headshots +2 pp, ELO +229. Got weaker: K/R −0.14, Rating −0.19, ADR −12.3, Win rate −7 pp. Last 30 days: 102 matches, win rate 48%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.