hash1e

Lithuania
On FACEIT since 2020 108 matches tracked 90 matches in 30 days
ELO ▲ 32
2,076
30-day peak: 2,141
Rank EU
#194,119
Lithuania #1,517 in Lithuania
Last updated:

How does hash1e play?

Rating 1.02 K/R 0.74 ADR 82.3 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 108 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 13x 4K, 2 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 94%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether hash1e is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 90 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.78
JunJulAugSepOct

Best month: October 2026 with 0.78.

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
30 matches · 50% win rate
Between 18:00 and 24:00 −51 ELO, win rate 41%

hash1e loses the most ELO on Anubis: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Highest rating in a match: 2.56 · Mirage
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis30
50% better than 43%
0.78 better than 71%
85.8 better than 77%
1.08 better than 67%
54% of 129 duels better than 65%
27% of 15 situations better than 26%
Mirage28
57% better than 70%
0.74 better than 53%
84.9 better than 73%
1.03 better than 53%
50% of 138 duels better than 45%
36% of 14 situations better than 44%
Ancient12
33% -
0.72 -
82.4 -
0.98-
51% of 55 duels -
50% of 6 situations -
Dust 212
42% -
0.56 -
64.3 -
0.77-
37% of 38 duels -
83% of 6 situations -
Cache11
64% -
0.90 -
95.3 -
1.29-
59% of 59 duels -
27% of 11 situations -
Inferno8
25% -
0.60 -
72.3 -
0.83-
56% of 41 duels -
33% of 3 situations -
Nuke6
33% -
0.61 -
69.3 -
0.80-
32% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hash1e plays

Across 108 matches hash1e averages K/R 0.74, ADR 82.3 and a rating of 1.02. Biggest strength: Utility damage per round at 6.7, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 39 of 108 matches the rating was 1.10 or higher (36%), in 43 it was below 0.90. In 90 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. hash1e loses the most ELO on Anubis (−25 ELO, win rate 50%). Things go best on Mirage (+3 ELO, win rate 57%). Match no. 2 of the day goes best: 52% win rate, +25 ELO. Last 30 days: 90 matches, win rate 46%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.