hash1

Germany
223 matches tracked 48 matches in 30 days
Last updated:

How does hash1 play?

Rating 0.98 (from 222 matches) K/R 0.70 ADR 78.8 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 222 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just above the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.8
Knife kills 4 in 223 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (12.8%).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 29%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 17x 4K, 3 aces in 124 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.27).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 90%
Enemies flashed per round 0.53+0.26 · Ø 0.27 better than 96%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.71, ADR at 80.0, Headshots at 47%, Win rate at 47%
▼ Got worse
ELO −237

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.68). Right on the average (0.71).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −162 ELO
69 matches · 46% win rate
In match 1 of the day −80 ELO
70 matches · 39% win rate
On Wednesdays +23 ELO, win rate 29%

hash1 loses the most ELO on Dust 2: −162 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Highest rating in a match: 2.08 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
46% better than 36%
0.68 better than 28%
77.7 better than 39%
0.97 better than 36%
48% of 264 duels better than 35%
43% of 54 situations better than 65%
Anubis37
43% better than 25%
0.76 better than 70%
85.6 better than 80%
1.04 better than 65%
49% of 143 duels better than 45%
53% of 17 situations better than 83%
Ancient34
50% right on the average
0.68 better than 26%
77.4 better than 35%
0.94 better than 29%
47% of 131 duels better than 30%
47% of 30 situations better than 73%
Cache33
67% -
0.73 -
77.9 -
1.02-
50% of 102 duels -
43% of 28 situations -
Inferno21
43% better than 22%
0.65 better than 21%
71.9 better than 16%
0.96 better than 35%
52% of 84 duels better than 57%
36% of 14 situations better than 47%
Mirage19
32% better than 4%
0.72 better than 47%
81.0 better than 56%
1.00 better than 47%
51% of 80 duels right on the average
45% of 11 situations better than 72%
Nuke6
33% -
0.62 -
81.3 -
0.84-
48% of 23 duels -
33% of 6 situations -
Overpass3
33% -
0.71 -
75.3 -
0.94-
50% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How hash1 plays

Across 223 matches hash1 averages K/R 0.70 and ADR 78.8; the rating across the 222 rated matches is 0.98. Biggest strength: Utility damage per round at 6.4, better than 90% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 8 players. Averages 15.5 kills per match with 47% headshots. The strongest map is Cache with a 67% win rate in 33 matches. In 71 of 222 matches the rating was 1.10 or higher (32%), in 91 it was below 0.90. In 124 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 1.03. hash1 loses the most ELO on Dust 2 (−162 ELO, win rate 46%). Things go best on Cache (+86 ELO, win rate 67%). Match no. 2 of the day goes best: 55% win rate, +21 ELO. Improved over the last three months: Rating +0.05. Got weaker: ELO −237. Unchanged in recent months: K/R at 0.71, ADR at 80.0, Headshots at 47%, Win rate at 47%. Last 30 days: 48 matches, win rate 44%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.