hasbullah666

Tuvalu
103 matches tracked 56 matches in 30 days
Last updated:

How does hasbullah666 play?

Rating 1.08 K/R 0.79 ADR 86.2 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 103 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
Multi-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 56%+7 pp · Ø 49% better than 93%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (0.98).

Headshot rate 50%+3 pp · Ø 47% better than 75%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.07+0.09 · Ø 0.98 better than 84%
Pistol kills per match 3.5
Knife kills 3 in 103 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (12.9%).

2K rounds 15.1%+2.2 pp · Ø 12.9% better than 93%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 66%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 20x 4K, 3 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 82%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 58%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
Whether hasbullah666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 94 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.79
JulAugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +59 ELO
32 matches · 44% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 43%
On Wednesdays ±0 ELO, win rate 39%

hasbullah666 loses the most ELO in match 1 of the day: +59 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Nuke
  2. Longest win streak: 8 wins in a row · Vertigo
  3. Highest rating in a match: 2.59 · Inferno

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis22
45% better than 29%
0.83 better than 93%
91.1 better than 96%
1.12 better than 88%
57% of 118 duels better than 84%
12% of 17 situations better than 5%
Dust 220
50% right on the average
0.85 better than 95%
89.7 better than 92%
1.16 better than 93%
61% of 92 duels better than 96%
50% of 10 situations better than 81%
Mirage19
47% better than 39%
0.71 right on the average
78.1 better than 49%
1.00 better than 57%
53% of 89 duels better than 69%
55% of 11 situations better than 88%
Ancient16
44% better than 26%
0.77 better than 73%
81.1 better than 57%
1.05 better than 71%
58% of 69 duels better than 89%
56% of 9 situations better than 88%
Inferno9
44% -
0.80 -
93.0 -
1.11-
54% of 57 duels -
38% of 8 situations -
Nuke9
67% -
0.82 -
89.9 -
1.11-
47% of 47 duels -
75% of 4 situations -
Cache4
50% -
0.77 -
78.1 -
1.10-
47% of 15 duels -
33% of 3 situations -
Vertigo4
75% -
0.73 -
85.2 -
0.95-
59% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hasbullah666 plays

Across 103 matches hasbullah666 averages K/R 0.79, ADR 86.2 and a rating of 1.08. Biggest strength: Opening duels won at 56%, better than 93% of level 7 players. Averages 17.6 kills per match with 50% headshots. The strongest map is Dust 2 with a 50% win rate in 20 matches. In 47 of 103 matches the rating was 1.10 or higher (46%), in 34 it was below 0.90. In 90 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. hasbullah666 loses the most ELO in match 1 of the day (+59 ELO, win rate 44%). Things go best on Anubis (+86 ELO, win rate 45%). Match no. 2 of the day goes best: 56% win rate. Last 30 days: 56 matches, win rate 48%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.