harryosbornz

Russia
On FACEIT since 2015 184 matches tracked 94 matches in 30 days
ELO ▼ 2
2,312
30-day peak: 2,319
Rank EU
#96,508
Russia #27,450 in Russia
Last updated:
Next update possible in 36m 34s

How does harryosbornz play?

Rating 0.91 (from 135 matches) K/R 0.69 ADR 78.0 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 135 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 32%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.5
Knife kills 4 in 184 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 5%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 17x 4K, 0 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.18, Headshots +9 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, ADR −15.4

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.65
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.83. Last 3 months: 0.65 (at the start 0.79). Clearly below the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
33 matches · 48% win rate
On Nuke −25 ELO
22 matches · 55% win rate
In match 1 of the day −25 ELO
41 matches · 34% win rate

harryosbornz loses the most ELO on Mirage: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.76 · Nuke
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
53% better than 56%
0.75 right on the average
79.5 better than 42%
0.97 better than 26%
44% of 77 duels better than 15%
53% of 17 situations better than 86%
Mirage33
48% better than 34%
0.63 better than 8%
73.4 better than 14%
0.81 better than 1%
45% of 83 duels better than 17%
18% of 11 situations better than 8%
Ancient26
27% better than 1%
0.68 better than 18%
78.6 better than 34%
0.85 better than 3%
49% of 83 duels better than 35%
17% of 12 situations better than 8%
Inferno23
43% better than 17%
0.61 better than 3%
75.2 better than 18%
0.83 better than 1%
40% of 57 duels better than 4%
63% of 8 situations better than 94%
Anubis22
55% better than 57%
0.73 better than 43%
79.4 better than 39%
1.03 better than 46%
44% of 62 duels better than 13%
50% of 14 situations better than 75%
Nuke22
55% better than 51%
0.70 better than 23%
78.7 better than 31%
1.00 better than 30%
51% of 49 duels better than 42%
58% of 12 situations better than 87%
Cache13
46% -
0.65 -
79.2 -
0.92-
45% of 42 duels -
57% of 7 situations -
Overpass4
50% -
0.81 -
96.6 -
-
-
-
Vertigo3
33% -
0.71 -
82.0 -
1.00-
33% of 6 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How harryosbornz plays

Across 184 matches harryosbornz averages K/R 0.69 and ADR 78.0; the rating across the 135 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.91, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 47% headshots. The strongest map is Anubis with a 55% win rate in 22 matches. In 31 of 135 matches the rating was 1.10 or higher (23%), in 68 it was below 0.90. In 129 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: October 2026 at 0.93. harryosbornz loses the most ELO on Mirage (−25 ELO, win rate 48%). Things go best from match 5 of the day (±0 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate. Improved over the last three months: Rating +0.18, Headshots +9 pp, Win rate +4 pp. Got weaker: K/R −0.14, ADR −15.4. Last 30 days: 94 matches, win rate 49%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.