harryboter

Belarus
On FACEIT since 2022 99 matches tracked 75 matches in 30 days
Last updated:

How does harryboter play?

Rating 1.10 K/R 0.82 ADR 86.4 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 99 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (51%).

Headshot rate 65%+14 pp · Ø 51% better than 99%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 4.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 87%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 74%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 35x 4K, 2 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.0).

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 1.6−2.4 · Ø 4.0 better than 1%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether harryboter is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 99 matches, all from the last 3 months.

Kills per round (K/R)

0.84
AugSepOct

Best month: October 2026 with 0.84.

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.08 · Dust 2
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
70% better than 95%
0.91 better than 95%
96.7 better than 95%
1.25 better than 92%
59% of 191 duels better than 83%
56% of 16 situations better than 89%
Ancient18
56% better than 57%
0.80 better than 71%
81.6 better than 47%
1.10 better than 66%
46% of 96 duels better than 17%
50% of 14 situations better than 78%
Mirage14
50% -
0.72 -
77.7 -
0.96-
47% of 74 duels -
0% of 4 situations -
Inferno10
40% -
0.85 -
89.1 -
1.13-
61% of 46 duels -
14% of 7 situations -
Nuke10
30% -
0.81 -
89.8 -
1.08-
52% of 61 duels -
33% of 3 situations -
Cache7
29% -
0.65 -
73.5 -
0.83-
40% of 47 duels -
33% of 3 situations -
Anubis6
50% -
0.66 -
69.8 -
0.90-
39% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How harryboter plays

Across 99 matches harryboter averages K/R 0.82, ADR 86.4 and a rating of 1.10. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 18.0 kills per match with 65% headshots. The strongest map is Dust 2 with a 70% win rate in 33 matches. In 44 of 99 matches the rating was 1.10 or higher (44%), in 31 it was below 0.90. In 99 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. Things go best on Dust 2 (+30 ELO, win rate 70%). Last 30 days: 75 matches, win rate 57%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.