harry-hg

Hong Kong
54 matches tracked
Last updated:

How does harry-hg play?

Rating 0.89 K/R 0.67 ADR 77.2 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 54 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 7% normal 0.90 to 1.09 33% weak 0.75 to 0.89 17% very weak below 0.75 33%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

Level 6

Compared with 880 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 45% no comparison

Clutch

Last one alive
Clutch 1v1 won 25% no comparison
Clutch 1v2 won 17% no comparison
Clutch kills per match 0.9 no comparison

Weapons and aim

Weakness
Where do the kills come from?

31% headshots and so well below the average (45%).

Headshot rate 31%−14 pp · Ø 45% better than 1%
AWP share of kills 17% no comparison
K/D 0.86−0.14 · Ø 1.00 better than 11%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.9% no comparison
3K rounds 2.3% no comparison
MVPs per match 2.1−0.1 · Ø 2.2 better than 45%
4Ks and aces 4x 4K, 0 aces in 18 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 47% no comparison
Utility damage per round 1.7 no comparison
Enemies flashed per round 0.25 no comparison
Deaths per round 79%+7 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.90, ADR at 79.6, Headshots at 30%
▼ Got worse
Win rate −5 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months unchanged at 0.67. Slightly below the average (0.72).

Patterns

From the last 54 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.43 · Inferno
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
44% better than 31%
0.69 better than 39%
79.6 better than 56%
0.92 better than 26%
49% of 103 duels right on the average
14% of 7 situations better than 6%
Mirage14
50% -
0.66 -
75.5 -
0.83-
45% of 77 duels -
25% of 4 situations -
Ancient11
36% -
0.63 -
76.7 -
0.83-
42% of 43 duels -
50% of 6 situations -
Inferno5
60% -
0.81 -
84.0 -
1.20-
54% of 37 duels -
50% of 4 situations -
Anubis3
67% -
0.65 -
70.1 -
0.88-
31% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How harry-hg plays

Across 54 matches harry-hg averages K/R 0.67, ADR 77.2 and a rating of 0.89. Most room to improve: Headshot rate at 31%, better than only 1% of level 6 players. Averages 14.7 kills per match with 31% headshots. The strongest map is Mirage with a 50% win rate in 14 matches. In 9 of 54 matches the rating was 1.10 or higher (17%), in 27 it was below 0.90. In 18 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 0.96. Things go best in match 1 of the day (+29 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +29 ELO. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.90, ADR at 79.6, Headshots at 30%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.