harm1ess

Russia
On FACEIT since 2025 205 matches tracked 29 matches in 30 days
Last updated:

How does harm1ess play?

Rating 1.06 K/R 0.77 ADR 80.9 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 205 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.7
Knife kills 1 in 205 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 2 aces in 163 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ADR +5.7, Headshots +5 pp
= Stayed the same
Rating at 1.06, ELO at 2,153
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
33 matches · 36% win rate
In match 1 of the day −55 ELO
39 matches · 44% win rate
On Sundays −1 ELO, win rate 33%

harm1ess loses the most ELO on Ancient: −55 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.11 · Anubis

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
60% better than 79%
0.78 better than 71%
81.6 better than 56%
1.09 better than 70%
55% of 331 duels better than 70%
48% of 25 situations better than 77%
Mirage54
50% right on the average
0.78 better than 71%
80.6 better than 50%
1.07 better than 66%
56% of 240 duels better than 76%
32% of 38 situations better than 31%
Anubis37
57% better than 70%
0.75 better than 57%
80.1 better than 48%
1.04 better than 55%
50% of 155 duels better than 41%
45% of 20 situations better than 70%
Ancient33
36% better than 8%
0.78 better than 69%
82.5 better than 58%
1.04 better than 55%
54% of 160 duels better than 66%
32% of 19 situations better than 36%
Nuke13
46% -
0.76 -
78.5 -
1.03-
50% of 60 duels -
0% of 4 situations -
Cache4
25% -
0.74 -
78.8 -
0.94-
79% of 14 duels -
0% of 1 situations -
Inferno4
25% -
0.73 -
79.0 -
0.99-
31% of 16 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How harm1ess plays

Across 205 matches harm1ess averages K/R 0.77, ADR 80.9 and a rating of 1.06. Biggest strength: Headshot rate at 54%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 54% headshots. The strongest map is Dust 2 with a 60% win rate in 60 matches. In 95 of 205 matches the rating was 1.10 or higher (46%), in 64 it was below 0.90. In 163 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. harm1ess loses the most ELO on Ancient (−55 ELO, win rate 36%). Things go best on Mirage (+30 ELO, win rate 50%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: K/R +0.04, ADR +5.7, Headshots +5 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: Rating at 1.06, ELO at 2,153. Last 30 days: 29 matches, win rate 55%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.