hardwired

Turkey
On FACEIT since 2017 217 matches tracked 43 matches in 30 days
ELO ▼ 130
2,056
30-day peak: 2,186
Rank EU
#206,061
Turkey #6,440 in Turkey
Last updated:

How does hardwired play?

Rating 1.03 (from 197 matches) K/R 0.75 ADR 80.5 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 197 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 26%+16 pp · Ø 10% better than 94%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 2.9
Knife kills 9 in 217 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.2%).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 78%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 30x 4K, 3 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 65%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 79.6, Win rate at 50%
▼ Got worse
ELO −88

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.73).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −48 ELO
20 matches · 55% win rate
On Cache −33 ELO
28 matches · 54% win rate
Between 0:00 and 6:00 −74 ELO, win rate 44%
On Sundays −30 ELO, win rate 42%

hardwired loses the most ELO on Inferno: −48 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 8 wins in a row · Cache
  3. Highest rating in a match: 2.13 · Inferno

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
52% better than 54%
0.74 better than 61%
80.7 better than 55%
1.02 better than 56%
52% of 339 duels better than 59%
36% of 39 situations better than 47%
Anubis36
33% better than 6%
0.74 right on the average
78.8 better than 42%
1.01 better than 46%
52% of 185 duels better than 56%
47% of 15 situations better than 75%
Nuke34
56% better than 55%
0.73 better than 35%
78.0 better than 28%
0.97 better than 22%
53% of 179 duels right on the average
25% of 12 situations better than 16%
Cache28
54% -
0.85 -
87.2 -
1.18-
57% of 158 duels -
47% of 15 situations -
Mirage26
50% right on the average
0.73 right on the average
77.5 better than 39%
1.01 right on the average
53% of 135 duels better than 66%
43% of 7 situations better than 64%
Inferno20
55% better than 55%
0.74 better than 53%
80.5 better than 49%
1.05 better than 54%
53% of 106 duels better than 54%
50% of 10 situations better than 77%
Vertigo5
60% -
0.73 -
84.2 -
1.03-
57% of 30 duels -
25% of 4 situations -
Ancient4
50% -
0.73 -
81.9 -
1.00-
55% of 22 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hardwired plays

Across 217 matches hardwired averages K/R 0.75 and ADR 80.5; the rating across the 197 rated matches is 1.03. Biggest strength: Rounds with first kill at 14%, better than 93% of level 9 players. Most room to improve: Utility damage per round at 3.0, better than only 20% of level 9 players. Averages 16.6 kills per match with 51% headshots. The strongest map is Nuke with a 56% win rate in 34 matches. In 76 of 197 matches the rating was 1.10 or higher (39%), in 76 it was below 0.90. In 149 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. hardwired loses the most ELO on Inferno (−48 ELO, win rate 55%). Things go best on Nuke (+37 ELO, win rate 56%). Improved over the last three months: Headshots +3 pp. Got weaker: ELO −88. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 79.6, Win rate at 50%. Last 30 days: 43 matches, win rate 47%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.