hardstyle

Belarus
On FACEIT since 2024 179 matches tracked 75 matches in 30 days
ELO ▲ 292
3,024
30-day peak: 3,024
Rank EU ▲ 1,567 places
#7,462
Belarus #189 in Belarus
30 days · prev. #9,029 · best #7,462
Last updated:

How does hardstyle play?

Rating 1.15 (from 125 matches) K/R 0.77 ADR 81.9 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 125 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 3.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.5%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 87%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 16x 4K, 1 ace in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.07, ADR +4.3
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −4 pp, ELO −135

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.75).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
25 matches · 52% win rate
On Ancient −30 ELO
39 matches · 56% win rate
Between 18:00 and 24:00 +31 ELO, win rate 45%
On Mondays −54 ELO, win rate 34%

hardstyle loses the most ELO on Anubis: −55 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.87 · Mirage
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
49% better than 25%
0.76 right on the average
81.1 better than 44%
1.07 right on the average
47% of 115 duels better than 19%
37% of 35 situations better than 43%
Ancient39
56% right on the average
0.78 better than 61%
82.7 better than 52%
1.13 better than 72%
60% of 97 duels better than 87%
41% of 27 situations better than 57%
Dust 228
61% better than 72%
0.83 better than 79%
84.5 better than 62%
1.35 better than 97%
72% of 43 duels better than 99%
53% of 17 situations better than 84%
Anubis25
52% better than 38%
0.71 better than 28%
77.8 better than 29%
1.09 better than 59%
53% of 36 duels right on the average
42% of 12 situations better than 58%
Nuke18
44% better than 14%
0.74 better than 36%
81.9 better than 46%
1.08-
59% of 29 duels better than 77%
63% of 8 situations better than 91%
Cache5
40% -
0.82 -
80.8 -
1.17-
71% of 21 duels -
67% of 3 situations -
Inferno5
60% -
0.86 -
90.1 -
1.43-
50% of 6 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hardstyle plays

Across 175 matches hardstyle averages K/R 0.77 and ADR 81.9; the rating across the 125 rated matches is 1.15. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Dust 2 with a 61% win rate in 28 matches. In 69 of 125 matches the rating was 1.10 or higher (55%), in 31 it was below 0.90. In 98 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.21. hardstyle loses the most ELO on Anubis (−55 ELO, win rate 52%). Things go best in match 4 of the day (+91 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +91 ELO. Improved over the last three months: K/R +0.08, Rating +0.07, ADR +4.3. Got weaker: Headshots −2 pp, Win rate −4 pp, ELO −135. Last 30 days: 75 matches, win rate 55%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.