hardlyMisha

Russia
100 matches tracked
Last updated:

How does hardlyMisha play?

Rating 1.01 K/R 0.73 ADR 79.6 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average.
Clutcher
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 14%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.01−0.02 · Ø 1.03 better than 38%
Pistol kills per match 2.9
Knife kills 3 in 100 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 40%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.5+0.1 · Ø 2.4 better than 68%
4Ks and aces 6x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +7 pp, Win rate +9 pp, ELO +386
= Stayed the same
Rating at 1.01
▼ Got worse
K/R −0.05, ADR −6.2

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
37 matches · 65% win rate
On Ancient −1 ELO
23 matches · 43% win rate

hardlyMisha loses the most ELO on Mirage: −53 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Highest rating in a match: 2.05 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
65% better than 91%
0.81 better than 78%
87.0 better than 78%
1.13 better than 78%
53% of 155 duels better than 60%
56% of 32 situations better than 90%
Ancient23
43% better than 20%
0.67 better than 14%
72.7 better than 8%
0.94 better than 19%
43% of 96 duels better than 9%
47% of 17 situations better than 71%
Dust 215
27% better than 1%
0.65 better than 10%
72.8 better than 12%
0.86 better than 4%
35% of 51 duels better than 1%
57% of 7 situations better than 90%
Anubis13
54% -
0.72 -
79.5 -
1.01-
50% of 58 duels -
43% of 14 situations -
Inferno6
50% -
0.79 -
85.1 -
1.09-
46% of 35 duels -
33% of 6 situations -
Nuke4
25% -
0.70 -
79.9 -
0.88-
29% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hardlyMisha plays

Across 100 matches hardlyMisha averages K/R 0.73, ADR 79.6 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · all ELO ranges players. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · all ELO ranges players. Averages 16.2 kills per match with 43% headshots. The strongest map is Mirage with a 65% win rate in 37 matches. In 42 of 100 matches the rating was 1.10 or higher (42%), in 38 it was below 0.90. In 32 matches with detailed stats: 6 4Ks and 0 aces. hardlyMisha loses the most ELO on Mirage (−53 ELO, win rate 65%). Improved over the last three months: Headshots +7 pp, Win rate +9 pp, ELO +386. Got weaker: K/R −0.05, ADR −6.2. Unchanged in recent months: Rating at 1.01.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.