harden888

Russia
On FACEIT since 2026 215 matches tracked 118 matches in 30 days
ELO ▲ 290
2,315
30-day peak: 2,500
Rank EU
#95,544
Russia #27,156 in Russia
Last updated:

How does harden888 play?

Rating 1.10 K/R 0.78 ADR 81.4 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 215 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.12+0.09 · Ø 1.03 better than 76%
Pistol kills per match 3.5
Zeus kills1 in 215 matches
Knife kills 9 in 215 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 45x 4K, 4 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether harden888 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 215 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOct

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
49 matches · 49% win rate
On Anubis −23 ELO
39 matches · 64% win rate
Between 12:00 and 18:00 +31 ELO, win rate 53%
On Thursdays +7 ELO, win rate 41%

harden888 loses the most ELO on Dust 2: −25 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Ancient
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
62% better than 84%
0.74 right on the average
76.8 better than 28%
1.04 right on the average
55% of 341 duels better than 71%
49% of 37 situations better than 79%
Dust 249
49% better than 39%
0.81 better than 79%
84.6 better than 68%
1.13 better than 77%
60% of 224 duels better than 88%
26% of 39 situations better than 21%
Anubis39
64% better than 85%
0.76 better than 56%
80.6 better than 47%
1.08 better than 63%
60% of 200 duels better than 91%
33% of 21 situations better than 42%
Ancient30
50% better than 41%
0.83 better than 85%
83.4 better than 60%
1.16 better than 87%
58% of 158 duels better than 84%
30% of 20 situations better than 30%
Nuke11
82% -
0.81 -
83.8 -
1.13-
53% of 43 duels -
36% of 11 situations -
Inferno10
70% -
0.83 -
87.1 -
1.18-
53% of 68 duels -
29% of 7 situations -
Cache7
43% -
0.82 -
89.0 -
1.19-
58% of 31 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How harden888 plays

Across 215 matches harden888 averages K/R 0.78, ADR 81.4 and a rating of 1.10. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 50% headshots. The strongest map is Nuke with a 82% win rate in 11 matches. In 101 of 215 matches the rating was 1.10 or higher (47%), in 62 it was below 0.90. In 215 matches with detailed stats: 45 4Ks and 4 aces. harden888 loses the most ELO on Dust 2 (−25 ELO, win rate 49%). Things go best in match 3 of the day (+25 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +25 ELO. Last 30 days: 118 matches, win rate 54%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.