harbidnyes

Turkey
On FACEIT since 2024 281 matches tracked 77 matches in 30 days
Last updated:

How does harbidnyes play?

Rating 0.94 K/R 0.66 ADR 71.5 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 281 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 30%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,528 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 60%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.94−0.07 · Ø 1.01 better than 23%
Pistol kills per match 2.7
Knife kills 4 in 281 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 20%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 11%
MVPs per match 1.8−0.5 · Ø 2.3 better than 7%
4Ks and aces 30x 4K, 1 ace in 281 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.1−0.3 · Ø 4.4 better than 51%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 9 average
Whether harbidnyes is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 281 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: October 2026 with 0.68.

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −195 ELO
69 matches · 49% win rate
On Inferno −61 ELO
24 matches · 33% win rate
On Tuesdays +2 ELO, win rate 41%

harbidnyes loses the most ELO on Mirage: −195 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Highest rating in a match: 1.84 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
49% better than 44%
0.67 better than 21%
73.5 better than 18%
0.94 better than 24%
46% of 239 duels better than 24%
37% of 51 situations better than 47%
Anubis68
54% better than 59%
0.72 better than 44%
75.9 better than 27%
1.01 better than 46%
47% of 300 duels better than 28%
53% of 45 situations better than 84%
Dust 254
48% better than 43%
0.61 better than 4%
66.8 better than 2%
0.88 better than 9%
44% of 159 duels better than 15%
27% of 26 situations better than 21%
Ancient50
46% better than 34%
0.66 better than 17%
70.4 better than 7%
0.93 better than 24%
51% of 178 duels better than 55%
22% of 23 situations better than 14%
Inferno24
33% better than 5%
0.59 better than 3%
64.4 better than 2%
0.82 better than 2%
39% of 84 duels better than 3%
27% of 15 situations better than 25%
Cache9
89% -
0.70 -
76.1 -
1.00-
58% of 33 duels -
22% of 9 situations -
Nuke7
71% -
0.69 -
72.8 -
0.91-
53% of 43 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How harbidnyes plays

Across 281 matches harbidnyes averages K/R 0.66, ADR 71.5 and a rating of 0.94. Biggest strength: Deaths per round at just 70% (lower is better), better than 77% of level 9 players. Most room to improve: Damage per round (ADR) at 71.5, better than only 7% of level 9 players. Averages 14.5 kills per match with 50% headshots. The strongest map is Anubis with a 54% win rate in 68 matches. In 82 of 281 matches the rating was 1.10 or higher (29%), in 129 it was below 0.90. In 281 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. harbidnyes loses the most ELO on Mirage (−195 ELO, win rate 49%). Things go best on Ancient (+115 ELO, win rate 46%). Match no. 2 of the day goes best: 59% win rate, +41 ELO. Last 30 days: 77 matches, win rate 44%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.