harakirijke

Belarus
On FACEIT since 2020 61 matches tracked
Last updated:

How does harakirijke play?

Rating 1.17 K/R 0.83 ADR 86.5 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 34% good 1.10 to 1.29 26% normal 0.90 to 1.09 11% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Strength
Where do the kills come from?

66% headshots and so well above the average (52%).

Headshot rate 66%+14 pp · Ø 52% better than 99%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.3%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 70%
3K rounds 6.2%+1.9 pp · Ø 4.3% better than 96%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 11x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 1.5−2.5 · Ø 4.0 better than 1%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 43%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, Rating at 1.16, ADR at 85.5, Headshots at 66%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: June 2026 with 1.10. Last 3 months: 0.82 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
20 matches · 45% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 43%

harakirijke loses the most ELO on Mirage: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Highest rating in a match: 2.12 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
45% better than 18%
0.88 better than 92%
91.9 better than 89%
1.26 better than 94%
54% of 99 duels better than 61%
9% of 11 situations better than 1%
Dust 217
59% better than 72%
0.80 better than 72%
84.1 better than 63%
1.10 better than 63%
48% of 71 duels better than 27%
36% of 14 situations better than 44%
Ancient13
77% -
0.82 -
83.3 -
1.18-
45% of 66 duels -
69% of 13 situations -
Anubis5
60% -
0.89 -
92.0 -
1.27-
55% of 22 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How harakirijke plays

Across 61 matches harakirijke averages K/R 0.83, ADR 86.5 and a rating of 1.17. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 18.9 kills per match with 66% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 39 of 61 matches the rating was 1.10 or higher (64%), in 15 it was below 0.90. In 41 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: June 2026 at 1.53. harakirijke loses the most ELO on Mirage (−25 ELO, win rate 45%). Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.16, ADR at 85.5, Headshots at 66%. Last 30 days: 5 matches, win rate 20%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.