haqe

Russia
On FACEIT since 2025 174 matches tracked 52 matches in 30 days
ELO ▲ 367
2,400
30-day peak: 2,400
Rank EU
#73,311
Russia #20,821 in Russia
Last updated:

How does haqe play?

Rating 1.19 (from 160 matches) K/R 0.85 ADR 91.6 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 160 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 3.1
Knife kills 4 in 174 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.4%).

2K rounds 16.8%+3.4 pp · Ø 13.4% better than 96%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 26x 4K, 2 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.05, ADR +9.5, Headshots +4 pp, ELO +604
= Stayed the same
Win rate at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.95. Last 3 months: 0.88 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −42 ELO
41 matches · 51% win rate
In match 1 of the day +42 ELO
48 matches · 52% win rate
Between 0:00 and 6:00 +57 ELO, win rate 54%
On Tuesdays +30 ELO, win rate 40%

haqe loses the most ELO on Anubis: −42 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
58% better than 73%
0.90 better than 95%
96.6 better than 96%
1.26 better than 95%
58% of 412 duels better than 83%
43% of 40 situations better than 65%
Anubis41
51% better than 45%
0.85 better than 88%
91.4 better than 90%
1.16 better than 82%
57% of 189 duels better than 77%
40% of 20 situations better than 54%
Dust 218
56% better than 66%
0.80 better than 75%
84.2 better than 63%
1.13 better than 76%
59% of 88 duels better than 86%
29% of 7 situations better than 26%
Nuke12
75% -
0.77 -
84.7 -
1.13-
50% of 56 duels -
23% of 13 situations -
Ancient11
91% -
0.80 -
84.3 -
1.22-
67% of 39 duels -
43% of 7 situations -
Cache5
40% -
0.85 -
96.7 -
1.15-
50% of 32 duels -
0% of 2 situations -
Overpass4
75% -
0.76 -
77.3 -
1.05-
62% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How haqe plays

Across 174 matches haqe averages K/R 0.85 and ADR 91.6; the rating across the 160 rated matches is 1.19. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 53% headshots. The strongest map is Ancient with a 91% win rate in 11 matches. In 88 of 160 matches the rating was 1.10 or higher (55%), in 39 it was below 0.90. In 99 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 1.28. haqe loses the most ELO on Anubis (−42 ELO, win rate 51%). Things go best on Mirage (+98 ELO, win rate 58%). From match no. 5 of the day on, things go best: 70% win rate, −32 ELO. Improved over the last three months: K/R +0.07, Rating +0.05, ADR +9.5, Headshots +4 pp, ELO +604. Unchanged in recent months: Win rate at 58%. Last 30 days: 52 matches, win rate 62%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.