happym1x

Denmark
On FACEIT since 2020 214 matches tracked 31 matches in 30 days
ELO ▲ 303
3,346
30-day peak: 3,346
Rank EU ▲ 392 places
#2,056
Denmark #78 in Denmark
30 days · prev. #2,448 · best #1,951
Last updated:

How does happym1x play?

Rating 1.07 (from 213 matches) K/R 0.78 ADR 86.3 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 213 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+2 pp · Ø 42% better than 74%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just below the average (53%).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.5
Knife kills 1 in 214 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.5%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 84%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 32x 4K, 2 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 31%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.12
= Stayed the same
ADR at 86.6
▼ Got worse
Headshots −2 pp, Win rate −15 pp, ELO −59

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.79 (at the start 0.73). Slightly above the average (0.75).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −113 ELO
32 matches · 44% win rate
In match 3 of the day −41 ELO
32 matches · 47% win rate
Between 6:00 and 12:00 −26 ELO, win rate 45%
On Saturdays +249 ELO, win rate 47%

happym1x loses the most ELO on Anubis: −113 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 44 · Mirage
  3. Highest rating in a match: 2.42 · Ancient

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient72
75% better than 97%
0.81 better than 74%
88.4 better than 78%
1.13 better than 72%
57% of 391 duels better than 75%
38% of 39 situations right on the average
Nuke40
48% better than 23%
0.80 better than 65%
88.4 better than 76%
1.11 better than 59%
55% of 229 duels better than 59%
46% of 13 situations better than 67%
Mirage34
44% better than 11%
0.74 better than 39%
81.9 better than 48%
1.00 better than 27%
43% of 184 duels better than 6%
53% of 19 situations better than 87%
Anubis32
44% better than 16%
0.76 better than 53%
86.4 better than 73%
1.01 better than 32%
57% of 151 duels better than 75%
44% of 9 situations better than 65%
Inferno17
65% better than 61%
0.76 better than 40%
82.5 better than 42%
1.07 better than 35%
61% of 94 duels better than 75%
50% of 6 situations better than 76%
Dust 214
29% -
0.73 -
85.1 -
0.97-
40% of 63 duels -
13% of 8 situations -
Cache5
60% -
0.82 -
87.5 -
1.08-
62% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How happym1x plays

Across 214 matches happym1x averages K/R 0.78 and ADR 86.3; the rating across the 213 rated matches is 1.07. Biggest strength: Opening duels won at 57%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Ancient with a 75% win rate in 72 matches. In 100 of 213 matches the rating was 1.10 or higher (47%), in 70 it was below 0.90. In 164 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: September 2026 at 1.13. happym1x loses the most ELO on Anubis (−113 ELO, win rate 44%). Things go best on Ancient (+429 ELO, win rate 75%). Match no. 4 of the day goes best: 72% win rate, +277 ELO. Improved over the last three months: K/R +0.06, Rating +0.12. Got weaker: Headshots −2 pp, Win rate −15 pp, ELO −59. Unchanged in recent months: ADR at 86.6. Last 30 days: 31 matches, win rate 65%, net ELO +105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.