happama

Finland
79 matches tracked 41 matches in 30 days
Last updated:

How does happama play?

Rating 0.99 K/R 0.71 ADR 83.6 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 79 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%+1 pp · Ø 49% better than 59%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 55%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 14%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 24%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (44%).

Headshot rate 36%−8 pp · Ø 44% better than 13%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.0
Knife kills 5 in 79 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (12.9%).

2K rounds 14.8%+1.9 pp · Ø 12.9% better than 93%
3K rounds 3.5%−0.2 pp · Ø 3.7% better than 45%
MVPs per match 2.5+0.3 · Ø 2.2 better than 91%
4Ks and aces 10x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 37%
Enemies flashed per round 0.12−0.13 · Ø 0.25 better than 18%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
Whether happama is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 65 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.64
AprMayJunJulAugSepOct

Best month: April 2026 with 0.79.

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +9 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 2.20 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
41% better than 24%
0.67 better than 36%
81.3 better than 69%
0.92 better than 33%
50% of 100 duels better than 55%
27% of 15 situations better than 21%
Nuke14
29% -
0.65 -
74.6 -
0.89-
49% of 75 duels -
38% of 8 situations -
Dust 213
69% -
0.67 -
79.7 -
0.97-
43% of 61 duels -
50% of 6 situations -
Ancient10
90% -
0.91 -
97.7 -
1.24-
55% of 65 duels -
54% of 13 situations -
Anubis5
20% -
0.84 -
99.6 -
1.20-
60% of 15 duels -
20% of 5 situations -
Cache5
20% -
0.60 -
80.4 -
0.86-
30% of 10 duels -
50% of 2 situations -
Inferno3
67% -
0.83 -
95.1 -
1.16-
36% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How happama plays

Across 79 matches happama averages K/R 0.71, ADR 83.6 and a rating of 0.99. Biggest strength: Damage per round (ADR) at 83.6, better than 86% of level 5 players. Most room to improve: Headshot rate at 36%, better than only 13% of level 5 players. Averages 16.1 kills per match with 36% headshots. The strongest map is Ancient with a 90% win rate in 10 matches. In 30 of 79 matches the rating was 1.10 or higher (38%), in 28 it was below 0.90. In 65 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: April 2026 at 1.13. Things go best from match 5 of the day (+127 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +127 ELO. Last 30 days: 41 matches, win rate 56%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.