hapixXx

Russia
On FACEIT since 2021 223 matches tracked 68 matches in 30 days
Last updated:

How does hapixXx play?

Rating 0.90 (from 173 matches) K/R 0.64 ADR 74.8 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 173 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 24% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.88−0.12 · Ø 1.00 better than 9%
Pistol kills per match 3.3
Knife kills 11 in 223 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 11.3%−1.9 pp · Ø 13.2% better than 10%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 10%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 19x 4K, 4 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 8.0+3.7 · Ø 4.3 better than 98%
Enemies flashed per round 0.58+0.30 · Ø 0.28 better than 96%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.64, ADR at 74.3, Win rate at 42%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.73).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −94 ELO
67 matches · 42% win rate
In match 4 of the day −36 ELO
22 matches · 27% win rate
On Wednesdays −25 ELO, win rate 35%

hapixXx loses the most ELO on Dust 2: −94 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Highest rating in a match: 1.98 · Dust 2
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
42% better than 23%
0.72 right on the average
80.3 better than 53%
0.98 better than 40%
52% of 197 duels better than 59%
32% of 34 situations better than 35%
Mirage54
43% better than 24%
0.60 better than 6%
68.4 better than 7%
0.84 better than 6%
47% of 129 duels better than 31%
56% of 27 situations better than 89%
Ancient35
54% better than 62%
0.67 better than 17%
78.3 better than 38%
0.93 better than 20%
47% of 137 duels better than 27%
57% of 21 situations better than 88%
Anubis27
26% better than 2%
0.64 better than 11%
76.3 better than 28%
0.86 better than 7%
47% of 147 duels better than 27%
23% of 13 situations better than 17%
Nuke15
33% better than 3%
0.60 better than 2%
69.4 better than 3%
0.92-
44% of 50 duels better than 12%
17% of 6 situations better than 5%
Inferno14
50% -
0.59 -
77.9 -
0.88-
43% of 83 duels -
50% of 6 situations -
Cache11
27% -
0.49 -
61.3 -
0.68-
24% of 50 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hapixXx plays

Across 223 matches hapixXx averages K/R 0.64 and ADR 74.8; the rating across the 173 rated matches is 0.90. Biggest strength: Utility damage per round at 8.0, better than 98% of level 9 players. Most room to improve: Rating at 0.90, better than only 9% of level 9 players. Averages 14.3 kills per match with 45% headshots. The strongest map is Ancient with a 54% win rate in 35 matches. In 41 of 173 matches the rating was 1.10 or higher (24%), in 92 it was below 0.90. In 173 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: September 2026 at 0.98. hapixXx loses the most ELO on Dust 2 (−94 ELO, win rate 42%). Things go best on Ancient (+26 ELO, win rate 54%). Match no. 2 of the day goes best: 48% win rate, −47 ELO. Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.64, ADR at 74.3, Win rate at 42%. Last 30 days: 68 matches, win rate 38%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.