hansen-

Denmark
110 matches tracked
Last updated:

How does hansen- play?

Rating 1.04 (from 60 matches) K/R 0.72 ADR 81.3 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 60 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 13% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 90%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 20%
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 22%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 4x 4K, 1 ace in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 82%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 40%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.11, ADR −8.8, Headshots −5 pp

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
27 matches · 56% win rate
From match 5 of the day +56 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 +95 ELO, win rate 51%

hansen- loses the most ELO on Ancient: −25 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Nuke
  2. Most kills in a match: 29 · Ancient
  3. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient27
56% better than 58%
0.70 better than 23%
78.8 better than 31%
1.02-
48% of 61 duels better than 26%
36% of 14 situations better than 45%
Inferno23
65% better than 73%
0.72 better than 26%
81.5 better than 35%
1.12-
61% of 70 duels better than 79%
67% of 6 situations better than 95%
Anubis16
38% better than 8%
0.74 better than 44%
86.8 better than 76%
1.04-
51% of 41 duels better than 43%
60% of 5 situations better than 91%
Dust 212
75% -
0.66 -
80.2 -
1.00-
54% of 48 duels -
29% of 7 situations -
Nuke11
73% -
0.87 -
91.0 -
1.27-
56% of 27 duels -
67% of 3 situations -
Mirage10
60% -
0.73 -
78.3 -
1.03-
48% of 33 duels -
50% of 4 situations -
Overpass7
57% -
0.70 -
79.6 -
1.13-
82% of 11 duels -
0% of 1 situations -
Cache4
50% -
0.44 -
61.2 -
0.59-
37% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hansen- plays

Across 110 matches hansen- averages K/R 0.72 and ADR 81.3; the rating across the 60 rated matches is 1.04. Biggest strength: Headshot rate at 60%, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 48%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 60% headshots. The strongest map is Dust 2 with a 75% win rate in 12 matches. In 26 of 60 matches the rating was 1.10 or higher (43%), in 21 it was below 0.90. In 33 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. hansen- loses the most ELO on Ancient (−25 ELO, win rate 56%). Things go best on Inferno (+51 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate. Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.07, Rating −0.11, ADR −8.8, Headshots −5 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.