hanksy

United Kingdom
On FACEIT since 2016 54 matches tracked 41 matches in 30 days
ELO ▼ 84
2,206
30-day peak: 2,290
Rank EU
#132,885
United Kingdom #2,453 in United Kingdom
Last updated:

How does hanksy play?

Rating 1.14 K/R 0.82 ADR 85.2 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 54 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 28% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 38%+27 pp · Ø 11% better than 99%
K/D 1.15+0.13 · Ø 1.02 better than 85%
Pistol kills per match 4.6

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 93%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 12x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether hanksy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 46 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Patterns

From the last 54 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.10 · Mirage

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient13
54% -
0.86 -
89.5 -
1.23-
51% of 85 duels -
43% of 7 situations -
Anubis10
70% -
0.84 -
88.7 -
1.18-
62% of 68 duels -
63% of 8 situations -
Mirage10
50% -
0.87 -
89.2 -
1.18-
60% of 62 duels -
33% of 6 situations -
Inferno8
50% -
0.82 -
80.3 -
1.15-
67% of 30 duels -
0% of 3 situations -
Dust 25
20% -
0.69 -
71.8 -
0.94-
52% of 33 duels -
60% of 5 situations -
Nuke5
20% -
0.74 -
80.9 -
0.97-
58% of 26 duels -
0% of 5 situations -
Cache3
67% -
0.71 -
81.2 -
0.99-
53% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hanksy plays

Across 54 matches hanksy averages K/R 0.82, ADR 85.2 and a rating of 1.14. Biggest strength: 3K rounds at 5.6%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 20.2 kills per match with 40% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 31 of 54 matches the rating was 1.10 or higher (57%), in 13 it was below 0.90. In 46 matches with detailed stats: 12 4Ks and 0 aces. Things go best in match 1 of the day (−23 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, −23 ELO. Last 30 days: 41 matches, win rate 51%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.