hang4u-

Mongolia
On FACEIT since 2015 305 matches tracked 45 matches in 30 days
ELO ▲ 17
2,749
30-day peak: 2,766
Rank EU
#21,383
Mongolia #112 in Mongolia
Last updated:

How does hang4u- play?

Rating 1.01 (from 277 matches) K/R 0.71 ADR 78.5 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 277 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.8
Knife kills 2 in 305 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 16%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 54x 4K, 3 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.09, Win rate +6 pp
= Stayed the same
ADR at 78.9, Headshots at 55%, ELO at 2,766
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
70 matches · 47% win rate
In match 2 of the day −42 ELO
55 matches · 44% win rate
On Sundays +8 ELO, win rate 39%

hang4u- loses the most ELO on Dust 2: −75 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.49 · Dust 2

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
55% better than 60%
0.75 right on the average
83.5 better than 61%
1.06 better than 55%
53% of 392 duels better than 57%
41% of 41 situations better than 57%
Dust 270
47% better than 30%
0.75 right on the average
83.6 better than 61%
1.09 better than 63%
52% of 364 duels right on the average
43% of 37 situations better than 64%
Ancient40
45% better than 26%
0.62 better than 4%
67.7 better than 2%
0.87 better than 5%
40% of 174 duels better than 3%
60% of 15 situations better than 92%
Nuke35
57% better than 58%
0.69 better than 18%
77.4 better than 23%
0.91 better than 9%
45% of 165 duels better than 16%
30% of 10 situations better than 24%
Inferno31
52% better than 31%
0.68 better than 10%
72.9 better than 6%
0.96 better than 10%
50% of 139 duels better than 22%
42% of 12 situations better than 62%
Anubis23
57% better than 66%
0.72 better than 36%
80.2 better than 43%
0.99 better than 30%
45% of 125 duels better than 15%
20% of 10 situations better than 11%
Cache22
45% -
0.65 -
71.0 -
0.96-
43% of 121 duels -
8% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hang4u- plays

Across 305 matches hang4u- averages K/R 0.71 and ADR 78.5; the rating across the 277 rated matches is 1.01. Biggest strength: Headshot rate at 55%, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 55% headshots. The strongest map is Nuke with a 57% win rate in 35 matches. In 99 of 277 matches the rating was 1.10 or higher (36%), in 108 it was below 0.90. In 263 matches with detailed stats: 54 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. hang4u- loses the most ELO on Dust 2 (−75 ELO, win rate 47%). Things go best on Mirage (+71 ELO, win rate 55%). From match no. 5 of the day on, things go best: 58% win rate, +3 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, Win rate +6 pp. Unchanged in recent months: ADR at 78.9, Headshots at 55%, ELO at 2,766. Last 30 days: 45 matches, win rate 56%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.