haneenu

Australia
On FACEIT since 2026 32 matches tracked
Last updated:

How does haneenu play?

Rating 1.01 K/R 0.72 ADR 78.7 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 32 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.4
Knife kills 2 in 32 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 5x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether haneenu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 20 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.68
JulAugSepOct

Patterns

Soon this shows where haneenu loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 13 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Ancient
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 1.88 · Mirage

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
69% -
0.69 -
75.9 -
0.98-
48% of 71 duels -
20% of 5 situations -
Dust 27
29% -
0.76 -
78.4 -
1.03-
49% of 35 duels -
50% of 2 situations -
Ancient6
50% -
0.73 -
82.5 -
1.07-
57% of 37 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How haneenu plays

Across 32 matches haneenu averages K/R 0.72, ADR 78.7 and a rating of 1.01. Biggest strength: Headshot rate at 55%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 55% headshots. In 12 of 32 matches the rating was 1.10 or higher (38%), in 14 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.