handdii

Moldova
222 matches tracked 76 matches in 30 days
Last updated:

How does handdii play?

Rating 1.00 K/R 0.73 ADR 84.0 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 222 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 75%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 3.2
Knife kills 7 in 222 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 54%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 41x 4K, 5 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
Whether handdii is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 222 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −30 ELO
29 matches · 45% win rate
In match 3 of the day +68 ELO
32 matches · 44% win rate
On Wednesdays −29 ELO, win rate 31%

handdii loses the most ELO in match 4 of the day: −30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 1.98 · Dust 2

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
51% better than 52%
0.74 better than 57%
86.4 better than 81%
1.02 better than 53%
52% of 371 duels better than 60%
30% of 33 situations better than 26%
Ancient46
48% better than 47%
0.68 better than 21%
80.6 better than 49%
0.93 better than 22%
53% of 257 duels better than 63%
46% of 26 situations better than 71%
Inferno34
53% better than 56%
0.76 better than 72%
87.1 better than 84%
1.05 better than 66%
51% of 203 duels right on the average
33% of 18 situations better than 39%
Mirage34
38% better than 12%
0.67 better than 22%
77.7 better than 39%
0.88 better than 11%
44% of 263 duels better than 17%
29% of 14 situations better than 24%
Anubis23
61% better than 85%
0.76 better than 71%
84.4 better than 72%
1.06 better than 73%
49% of 138 duels better than 42%
43% of 21 situations better than 65%
Nuke16
50% better than 38%
0.86 better than 86%
93.2 better than 90%
1.19 better than 85%
51% of 115 duels better than 44%
75% of 8 situations better than 99%
Cache11
55% -
0.75 -
82.1 -
1.04-
42% of 57 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How handdii plays

Across 222 matches handdii averages K/R 0.73, ADR 84.0 and a rating of 1.00. Biggest strength: Rounds with first kill at 15%, better than 96% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 15.8 kills per match with 52% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 80 of 222 matches the rating was 1.10 or higher (36%), in 87 it was below 0.90. In 222 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: August 2026 at 1.06. handdii loses the most ELO in match 4 of the day (−30 ELO, win rate 45%). Things go best on Dust 2 (+139 ELO, win rate 51%). Match no. 2 of the day goes best: 66% win rate, +126 ELO. Last 30 days: 76 matches, win rate 46%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.