hallzK

Malta
On FACEIT since 2020 370 matches tracked 89 matches in 30 days
Last updated:

How does hallzK play?

Rating 1.03 (from 335 matches) K/R 0.73 ADR 79.3 from 370 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 335 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.7
Knife kills 4 in 370 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 45x 4K, 5 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +346
= Stayed the same
Headshots at 57%, Win rate at 53%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −4.7

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 370 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −51 ELO
78 matches · 49% win rate
On Mirage −43 ELO
64 matches · 53% win rate
Between 12:00 and 18:00 −52 ELO, win rate 48%
On Wednesdays −16 ELO, win rate 44%

hallzK loses the most ELO on Anubis: −51 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 370 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2125
51% better than 48%
0.74 right on the average
80.7 better than 48%
1.06 better than 60%
52% of 487 duels better than 54%
38% of 69 situations right on the average
Anubis78
49% better than 38%
0.69 better than 26%
77.1 better than 29%
0.98 better than 31%
49% of 226 duels better than 36%
35% of 40 situations better than 43%
Mirage64
53% better than 57%
0.73 right on the average
80.2 better than 49%
0.98 better than 35%
50% of 213 duels better than 45%
37% of 43 situations better than 47%
Inferno56
61% better than 76%
0.77 better than 71%
82.1 better than 56%
1.09 better than 70%
61% of 178 duels better than 89%
31% of 32 situations better than 34%
Ancient31
61% better than 81%
0.72 better than 38%
76.0 better than 21%
1.00 better than 39%
51% of 127 duels right on the average
55% of 20 situations better than 87%
Cache10
60% -
0.64 -
69.3 -
0.89-
55% of 20 duels -
100% of 1 situations -
Nuke6
33% -
0.78 -
79.2 -
1.11-
56% of 16 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hallzK plays

Across 370 matches hallzK averages K/R 0.73 and ADR 79.3; the rating across the 335 rated matches is 1.03. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Inferno with a 61% win rate in 56 matches. In 136 of 335 matches the rating was 1.10 or higher (41%), in 117 it was below 0.90. In 283 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: June 2026 at 1.26. hallzK loses the most ELO on Anubis (−51 ELO, win rate 49%). Things go best on Dust 2 (+242 ELO, win rate 51%). Improved over the last three months: ELO +346. Got weaker: K/R −0.07, Rating −0.10, ADR −4.7. Unchanged in recent months: Headshots at 57%, Win rate at 53%. Last 30 days: 89 matches, win rate 48%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.