hallyhood

Russia
On FACEIT since 2015 278 matches tracked 85 matches in 30 days
ELO ▼ 200
3,019
30-day peak: 3,238
Rank EU ▼ 4,445 places
#7,609
Russia #2,127 in Russia
30 days · prev. #3,164 · best #3,164
Last updated:

How does hallyhood play?

Rating 1.04 K/R 0.73 ADR 79.2 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 278 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 19%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 2.8
Zeus kills1 in 278 matches
Knife kills 3 in 278 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 28%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 42x 4K, 5 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.10, Rating +0.13, ADR +5.0
= Stayed the same
Headshots at 48%, Win rate at 55%
▼ Got worse
ELO −284

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.65). Right on the average (0.75).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −149 ELO
40 matches · 43% win rate
On Ancient −129 ELO
52 matches · 50% win rate
Between 0:00 and 6:00 −61 ELO, win rate 43%
On Wednesdays −62 ELO, win rate 39%

hallyhood loses the most ELO on Nuke: −149 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Mirage
  2. Most kills in a match: 53 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
60% better than 72%
0.75 better than 44%
81.0 better than 43%
1.08 better than 54%
54% of 344 duels better than 58%
30% of 40 situations better than 23%
Dust 271
56% better than 54%
0.71 better than 27%
79.3 better than 36%
1.02 better than 31%
47% of 290 duels better than 21%
30% of 46 situations better than 25%
Ancient52
50% better than 31%
0.72 better than 30%
76.9 better than 22%
1.05 better than 46%
49% of 163 duels better than 30%
32% of 34 situations better than 31%
Nuke40
43% better than 11%
0.75 better than 41%
79.0 better than 31%
1.06 better than 42%
43% of 127 duels better than 7%
43% of 30 situations better than 57%
Anubis18
50% better than 32%
0.64 better than 7%
74.7 better than 16%
0.90 better than 7%
47% of 47 duels better than 20%
42% of 12 situations better than 58%
Cache10
70% -
0.72 -
82.4 -
1.03-
48% of 50 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hallyhood plays

Across 278 matches hallyhood averages K/R 0.73, ADR 79.2 and a rating of 1.04. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 48% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 109 of 278 matches the rating was 1.10 or higher (39%), in 95 it was below 0.90. In 219 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: August 2026 at 1.08. hallyhood loses the most ELO on Nuke (−149 ELO, win rate 43%). Things go best from match 5 of the day (+129 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +129 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +5.0. Got weaker: ELO −284. Unchanged in recent months: Headshots at 48%, Win rate at 55%. Last 30 days: 85 matches, win rate 48%, net ELO −133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.