hakuuu

Germany
On FACEIT since 2014 66 matches tracked
Last updated:

How does hakuuu play?

Rating 1.03 (from 40 matches) K/R 0.73 ADR 78.9 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 25% normal 0.90 to 1.09 38% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.2%).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 84%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 7x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Win rate +26 pp
= Stayed the same
ADR at 79.0, Headshots at 58%
▼ Got worse
ELO −213

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.75
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.76. Last 3 months: 0.75 (at the start 0.69). Just above the average (0.73).

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
20 matches · 50% win rate

hakuuu loses the most ELO on Dust 2: −53 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 1.60 · Mirage
  3. Most kills in a match: 28 · Ancient

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
50% right on the average
0.74 better than 61%
83.4 better than 70%
1.06-
55% of 51 duels better than 76%
29% of 7 situations better than 28%
Anubis12
42% -
0.71 -
76.8 -
0.89-
64% of 11 duels -
-
Mirage12
67% -
0.74 -
77.3 -
1.11-
59% of 41 duels -
100% of 2 situations -
Ancient9
78% -
0.65 -
68.8 -
0.89-
52% of 29 duels -
25% of 4 situations -
Inferno7
71% -
0.70 -
79.8 -
1.08-
68% of 19 duels -
100% of 2 situations -
Nuke4
50% -
0.89 -
88.8 -
1.24-
46% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hakuuu plays

Across 66 matches hakuuu averages K/R 0.73 and ADR 78.9; the rating across the 40 rated matches is 1.03. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Averages 16.1 kills per match with 59% headshots. The strongest map is Mirage with a 67% win rate in 12 matches. In 16 of 40 matches the rating was 1.10 or higher (40%), in 9 it was below 0.90. In 40 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. hakuuu loses the most ELO on Dust 2 (−53 ELO, win rate 50%). Improved over the last three months: K/R +0.06, Win rate +26 pp. Got weaker: ELO −213. Unchanged in recent months: ADR at 79.0, Headshots at 58%. Last 30 days: 6 matches, win rate 83%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.