hakucs

United Kingdom
On FACEIT since 2015 195 matches tracked 44 matches in 30 days
ELO ▲ 95
2,240
30-day peak: 2,240
Rank EU
#119,846
United Kingdom #2,148 in United Kingdom
Last updated:

How does hakucs play?

Rating 1.13 K/R 0.78 ADR 80.9 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 195 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.18+0.16 · Ø 1.02 better than 90%
Pistol kills per match 3.1
Knife kills 2 in 195 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 62%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 25x 4K, 5 aces in 133 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 94%
Enemies flashed per round 0.57+0.29 · Ø 0.28 better than 96%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +5.1
= Stayed the same
Win rate at 53%, ELO at 2,240
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
44 matches · 48% win rate
On Dust 2 −64 ELO
29 matches · 45% win rate
On Sundays +23 ELO, win rate 47%

hakucs loses the most ELO on Anubis: −90 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Inferno
  2. Highest rating in a match: 2.41 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis44
48% better than 37%
0.72 better than 41%
77.0 better than 28%
1.05 better than 57%
52% of 124 duels better than 55%
38% of 24 situations right on the average
Nuke30
67% better than 85%
0.82 better than 73%
83.6 better than 56%
1.18 better than 80%
59% of 111 duels better than 81%
50% of 26 situations better than 76%
Dust 229
45% better than 28%
0.81 better than 79%
85.5 better than 72%
1.17 better than 87%
62% of 99 duels better than 94%
46% of 24 situations better than 74%
Inferno27
48% better than 35%
0.85 better than 89%
86.5 better than 74%
1.25 better than 90%
61% of 74 duels better than 89%
32% of 22 situations better than 36%
Mirage23
39% better than 12%
0.70 better than 33%
72.0 better than 12%
0.99 better than 39%
53% of 77 duels better than 64%
47% of 17 situations better than 74%
Ancient17
59% better than 72%
0.79 better than 71%
80.7 better than 45%
1.17 better than 89%
56% of 43 duels better than 75%
21% of 14 situations better than 12%
Cache17
71% -
0.84 -
86.0 -
1.23-
46% of 50 duels -
23% of 13 situations -
Vertigo6
50% -
0.58 -
66.9 -
0.85-
41% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hakucs plays

Across 195 matches hakucs averages K/R 0.78, ADR 80.9 and a rating of 1.13. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 48% headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 98 of 195 matches the rating was 1.10 or higher (50%), in 48 it was below 0.90. In 133 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: October 2026 at 1.32. hakucs loses the most ELO on Anubis (−90 ELO, win rate 48%). Things go best on Nuke (+43 ELO, win rate 67%). Match no. 4 of the day goes best: 68% win rate, +30 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +5.1. Got weaker: Headshots −6 pp. Unchanged in recent months: Win rate at 53%, ELO at 2,240. Last 30 days: 44 matches, win rate 61%, net ELO +146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.