hakpro

Turkey
On FACEIT since 2019 114 matches tracked 15 matches in 30 days
Last updated:

How does hakpro play?

Rating 0.97 K/R 0.70 ADR 72.7 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 114 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 32% weak 0.75 to 0.89 24% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 20x 4K, 0 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether hakpro is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 114 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −80 ELO
32 matches · 47% win rate
Between 18:00 and 24:00 −25 ELO, win rate 43%

hakpro loses the most ELO in match 2 of the day: −80 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Highest rating in a match: 1.91 · Ancient
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
59% better than 80%
0.73 better than 46%
75.6 better than 24%
1.03 right on the average
55% of 131 duels better than 72%
39% of 28 situations better than 54%
Dust 233
64% better than 88%
0.68 better than 22%
71.0 better than 8%
0.95 better than 22%
51% of 122 duels right on the average
50% of 20 situations better than 81%
Inferno15
40% better than 15%
0.64 better than 10%
67.8 better than 5%
0.85 better than 4%
48% of 61 duels better than 24%
43% of 7 situations better than 59%
Anubis13
23% -
0.64 -
69.5 -
0.89-
38% of 21 duels -
25% of 8 situations -
Cache7
71% -
0.72 -
71.8 -
0.98-
57% of 23 duels -
20% of 10 situations -
Ancient4
75% -
0.89 -
87.4 -
1.20-
72% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How hakpro plays

Across 114 matches hakpro averages K/R 0.70, ADR 72.7 and a rating of 0.97. Biggest strength: Headshot rate at 54%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Dust 2 with a 64% win rate in 33 matches. In 31 of 114 matches the rating was 1.10 or higher (27%), in 47 it was below 0.90. In 114 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. hakpro loses the most ELO in match 2 of the day (−80 ELO, win rate 47%). Things go best on Dust 2 (+60 ELO, win rate 64%). Match no. 1 of the day goes best: 63% win rate, +2 ELO. Last 30 days: 15 matches, win rate 33%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.