hakkk0_
How does hakkk0_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so slightly below the average (49%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Weakness0.85 K/D and so clearly below the average (0.97).
Impact
WeaknessExactly 3 kills in 2.3% of rounds and so well below the average (3.8%).
Utility and deaths
Average5.0 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.67. Last 3 months: 0.63 (at the start 0.60). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.91. Last 3 months: 0.87 (at the start 0.81). Well below the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 74.2. Last 3 months: 70.5 (at the start 68.3). Clearly below the average (78.5).
Share of headshot kills
Best month: September 2026 with 41%. Last 3 months: 39% (at the start 37%). Well below the average (48%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 49% (at the start 48%). Clearly above the average (46%).
Best month: October 2026 with 1,708. Last 3 months: 1,560 (at the start 1,485).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 318 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
hakkk0_ loses the most ELO on Mirage: −66 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.06 · Anubis
- Most kills in a match: 30 · Cache
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 318 matchesCompared with players on the same level who have at least 15 matches on the map.
How hakkk0_ plays
Across 318 matches hakkk0_ averages K/R 0.62 and ADR 70.3; the rating across the 317 rated matches is 0.86. Most room to improve: 3K rounds at 2.3%, better than only 2% of level 8 players. Averages 13.6 kills per match with 39% headshots. The strongest map is Nuke with a 63% win rate in 40 matches. In 66 of 317 matches the rating was 1.10 or higher (21%), in 186 it was below 0.90. In 274 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 0.91. hakkk0_ loses the most ELO on Mirage (−66 ELO, win rate 44%). Things go best on Anubis (+91 ELO, win rate 61%). Improved over the last three months: Rating +0.06, Headshots +2 pp, ELO +75. Unchanged in recent months: K/R at 0.63, ADR at 70.5, Win rate at 49%. Last 30 days: 108 matches, win rate 52%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.