hajmy11

Czech Republic
On FACEIT since 2014 196 matches tracked 95 matches in 30 days
ELO ▲ 242
2,909
30-day peak: 2,909
Rank EU
#11,650
Czech Republic #116 in Czech Republic
Last updated:

How does hajmy11 play?

Rating 1.03 K/R 0.74 ADR 79.0 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 196 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 33%−8 pp · Ø 41% better than 20%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.2
Knife kills 7 in 196 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.6%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 38%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 26x 4K, 5 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 90%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 12%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.10, Headshots +2 pp, Win rate +16 pp, ELO +609
= Stayed the same
ADR at 79.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.75 (at the start 0.70). Right on the average (0.75).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −148 ELO
34 matches · 44% win rate
In match 4 of the day ±0 ELO
21 matches · 52% win rate
On Wednesdays −90 ELO, win rate 47%

hajmy11 loses the most ELO on Mirage: −148 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
50% better than 36%
0.69 better than 21%
74.5 better than 16%
1.00 better than 29%
54% of 182 duels better than 61%
35% of 23 situations better than 40%
Mirage34
44% better than 15%
0.73 better than 38%
76.9 better than 24%
1.03 better than 41%
49% of 127 duels better than 31%
46% of 24 situations better than 73%
Ancient32
59% better than 68%
0.79 better than 66%
81.6 better than 47%
1.10 better than 66%
55% of 129 duels better than 67%
42% of 12 situations better than 59%
Inferno27
78% better than 96%
0.73 better than 29%
78.3 better than 21%
1.01 better than 19%
40% of 144 duels better than 2%
25% of 12 situations better than 19%
Anubis25
52% better than 41%
0.74 better than 43%
80.5 better than 43%
0.99 better than 27%
54% of 119 duels better than 59%
19% of 16 situations better than 10%
Cache24
63% better than 70%
0.79 right on the average
84.5 better than 48%
1.10 better than 46%
57% of 103 duels better than 66%
10% of 10 situations better than 3%
Nuke15
60% better than 62%
0.73 better than 32%
79.6 better than 35%
0.95 better than 13%
49% of 82 duels better than 28%
30% of 10 situations better than 28%

Compared with players on the same level who have at least 15 matches on the map.

How hajmy11 plays

Across 196 matches hajmy11 averages K/R 0.74, ADR 79.0 and a rating of 1.03. Biggest strength: Utility hit rate at 41%, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 50% headshots. The strongest map is Inferno with a 78% win rate in 27 matches. In 82 of 196 matches the rating was 1.10 or higher (42%), in 66 it was below 0.90. In 173 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: August 2026 at 1.12. hajmy11 loses the most ELO on Mirage (−148 ELO, win rate 44%). Things go best on Ancient (+90 ELO, win rate 59%). Match no. 3 of the day goes best: 77% win rate, −9 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, Headshots +2 pp, Win rate +16 pp, ELO +609. Unchanged in recent months: ADR at 79.3. Last 30 days: 95 matches, win rate 62%, net ELO +149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.