haiseOMA

Russia
On FACEIT since 2018 345 matches tracked 154 matches in 30 days
ELO ▲ 336
3,560
30-day peak: 3,686
Rank EU ▼ 78 places
#869
Russia #247 in Russia
30 days · prev. #791 · best #369
Last updated:

How does haiseOMA play?

Rating 1.06 K/R 0.75 ADR 81.4 from 345 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 365 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 18%
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 23%
Opening duels won 52%−3 pp · Ø 55% better than 27%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 16%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 49%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just below the average (1.12).

Headshot rate 51%−2 pp · Ø 53% better than 32%
AWP share of kills 12%−2 pp · Ø 14% better than 65%
K/D 1.08−0.04 · Ø 1.12 better than 26%
Pistol kills per match 2.5
Knife kills 17 in 365 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.6).

2K rounds 13.5%−1.1 pp · Ø 14.6% better than 19%
3K rounds 4.2%−0.4 pp · Ø 4.6% better than 26%
MVPs per match 2.1−0.5 · Ø 2.6 better than 5%
4Ks and aces 60x 4K, 4 aces in 345 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 45%
Enemies flashed per round 0.29−0.06 · Ø 0.35 better than 31%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether haiseOMA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 345 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 365 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
21 matches · 48% win rate
In match 4 of the day −32 ELO
46 matches · 39% win rate
On Fridays −14 ELO, win rate 43%

haiseOMA loses the most ELO on Ancient: −60 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 3.00 · Nuke
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 365 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage150
53% better than 29%
0.73 better than 15%
78.4 better than 13%
1.04 better than 20%
52% of 616 duels better than 29%
35% of 79 situations better than 35%
Dust 2103
47% better than 15%
0.79 better than 45%
86.3 better than 51%
1.10 better than 38%
54% of 470 duels better than 43%
33% of 54 situations better than 33%
Nuke55
56% better than 55%
0.80 better than 65%
85.9 better than 66%
1.11 better than 63%
58% of 211 duels better than 76%
24% of 33 situations better than 14%
Ancient21
48% better than 18%
0.76 better than 33%
83.6 better than 40%
1.10 better than 42%
49% of 111 duels better than 18%
50% of 14 situations better than 75%
Cache17
35% -
0.61 -
69.1 -
0.87-
37% of 79 duels -
25% of 8 situations -
Inferno12
50% -
0.77 -
87.9 -
1.17-
61% of 38 duels -
43% of 7 situations -
Anubis7
43% -
0.67 -
75.4 -
0.96-
43% of 35 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How haiseOMA plays

Across 345 matches haiseOMA averages K/R 0.75, ADR 81.4 and a rating of 1.06. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,500+ ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Nuke with a 56% win rate in 55 matches. In 170 of 365 matches the rating was 1.10 or higher (47%), in 115 it was below 0.90. In 345 matches with detailed stats: 60 4Ks and 4 aces. Best month by rating: September 2026 at 1.08. haiseOMA loses the most ELO on Ancient (−60 ELO, win rate 48%). Things go best on Mirage (+293 ELO, win rate 53%). Match no. 3 of the day goes best: 56% win rate, +10 ELO. Last 30 days: 154 matches, win rate 52%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.