haimon

Hungary
235 matches tracked 20 matches in 30 days
Last updated:

How does haimon play?

Rating 0.99 K/R 0.72 ADR 76.3 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 235 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 53%+3 pp · Ø 50% better than 83%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 55%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 42%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (45%).

Headshot rate 41%−4 pp · Ø 45% better than 27%
AWP share of kills 25%+15 pp · Ø 10% better than 93%
K/D 0.98−0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.4
Knife kills 1 in 235 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (13.0%).

2K rounds 14.1%+1.1 pp · Ø 13.0% better than 81%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 63%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 21x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.26).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 29%
Enemies flashed per round 0.12−0.14 · Ø 0.26 better than 16%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, Rating +0.10, ADR +5.1
= Stayed the same
Headshots at 40%, Win rate at 51%
▼ Got worse
ELO −395

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.68). Just above the average (0.72).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −56 ELO
30 matches · 33% win rate
On Mirage −24 ELO
26 matches · 54% win rate
Between 18:00 and 24:00 +59 ELO, win rate 46%
On Mondays −58 ELO, win rate 36%

haimon loses the most ELO in match 4 of the day: −56 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 1.98 · Dust 2
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
49% better than 47%
0.73 better than 59%
76.2 better than 35%
1.02 better than 62%
52% of 361 duels better than 64%
39% of 38 situations better than 56%
Anubis38
47% better than 33%
0.76 better than 73%
79.2 right on the average
1.02 better than 61%
56% of 185 duels better than 83%
39% of 28 situations better than 55%
Ancient32
56% better than 69%
0.70 better than 41%
74.1 better than 26%
0.96 better than 47%
58% of 123 duels better than 92%
42% of 19 situations better than 64%
Mirage26
54% better than 68%
0.69 better than 37%
74.2 better than 26%
0.94 better than 31%
49% of 150 duels right on the average
33% of 18 situations better than 39%
Inferno25
52% better than 53%
0.79 better than 83%
82.5 better than 66%
1.08 better than 78%
57% of 102 duels better than 83%
30% of 10 situations better than 33%
Nuke19
53% better than 57%
0.70 better than 34%
74.6 better than 26%
0.91 better than 22%
45% of 104 duels better than 22%
75% of 8 situations better than 98%
Cache15
60% -
0.68 -
73.3 -
0.96-
39% of 61 duels -
50% of 8 situations -
Vertigo4
50% -
0.56 -
63.5 -
0.71-
50% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How haimon plays

Across 235 matches haimon averages K/R 0.72, ADR 76.3 and a rating of 0.99. Biggest strength: Opening duels won at 53%, better than 83% of level 6 players. Averages 15.8 kills per match with 41% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 83 of 235 matches the rating was 1.10 or higher (35%), in 89 it was below 0.90. In 154 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. haimon loses the most ELO in match 4 of the day (−56 ELO, win rate 33%). Things go best on Ancient (+181 ELO, win rate 56%). Match no. 1 of the day goes best: 61% win rate, +173 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +5.1. Got weaker: ELO −395. Unchanged in recent months: Headshots at 40%, Win rate at 51%. Last 30 days: 20 matches, win rate 50%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.