hailnake

Ukraine
On FACEIT since 2024 183 matches tracked 68 matches in 30 days
ELO ▲ 335
2,940
30-day peak: 2,970
Rank EU ▼ 713 places
#10,361
Ukraine #549 in Ukraine
30 days · prev. #9,648 · best #9,180
Last updated:

How does hailnake play?

Rating 0.99 K/R 0.70 ADR 75.4 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 183 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 84%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 19%
AWP share of kills 25%+13 pp · Ø 12% better than 90%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 31%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 23x 4K, 2 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.0).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether hailnake is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 181 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.66
JunJulAugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −32 ELO
32 matches · 50% win rate
On Mirage −9 ELO
48 matches · 54% win rate
On Sundays +22 ELO, win rate 50%

hailnake loses the most ELO on Ancient: −32 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
54% better than 53%
0.79 better than 66%
83.8 better than 59%
1.11 better than 68%
57% of 218 duels better than 78%
50% of 30 situations better than 82%
Dust 236
64% better than 85%
0.70 better than 25%
75.4 better than 19%
1.00 better than 29%
47% of 166 duels better than 23%
39% of 23 situations better than 51%
Ancient32
50% better than 37%
0.63 better than 4%
71.7 better than 6%
0.88 better than 5%
46% of 115 duels better than 17%
35% of 17 situations better than 42%
Anubis25
60% better than 71%
0.64 better than 6%
69.4 better than 3%
0.95 better than 16%
54% of 112 duels better than 59%
36% of 14 situations better than 44%
Nuke13
46% -
0.59 -
67.1 -
0.82-
54% of 52 duels -
33% of 6 situations -
Inferno11
73% -
0.73 -
75.6 -
1.08-
48% of 52 duels -
44% of 9 situations -
Cache9
44% -
0.68 -
73.9 -
0.96-
44% of 34 duels -
44% of 9 situations -
Vertigo5
100% -
0.87 -
94.1 -
1.28-
46% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hailnake plays

Across 183 matches hailnake averages K/R 0.70, ADR 75.4 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 46%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.1 kills per match with 46% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 62 of 183 matches the rating was 1.10 or higher (34%), in 71 it was below 0.90. In 177 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. hailnake loses the most ELO on Ancient (−32 ELO, win rate 50%). Things go best on Dust 2 (+168 ELO, win rate 64%). Match no. 3 of the day goes best: 66% win rate, +92 ELO. Last 30 days: 68 matches, win rate 62%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.