haidenpool

Japan
On FACEIT since 2021 315 matches tracked 129 matches in 30 days
Last updated:
Next update possible in 1h 27m

How does haidenpool play?

Rating 0.96 K/R 0.68 ADR 76.0 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 315 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.9
Knife kills 5 in 315 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 38x 4K, 4 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +5.1, Win rate +6 pp, ELO +526
= Stayed the same
K/R at 0.69, Rating at 0.97
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −92 ELO
78 matches · 50% win rate
In match 1 of the day −58 ELO
76 matches · 39% win rate
Between 6:00 and 12:00 −90 ELO, win rate 33%
On Fridays −32 ELO, win rate 40%

haidenpool loses the most ELO on Ancient: −92 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.06 · Mirage

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
54% better than 58%
0.66 better than 14%
73.0 better than 13%
0.93 better than 17%
41% of 468 duels better than 6%
40% of 55 situations better than 57%
Ancient78
50% better than 42%
0.72 better than 37%
79.2 better than 37%
1.00 better than 38%
59% of 384 duels better than 84%
41% of 63 situations better than 57%
Anubis65
48% better than 35%
0.66 better than 14%
74.0 better than 15%
0.93 better than 17%
47% of 403 duels better than 27%
42% of 38 situations better than 57%
Nuke47
60% better than 65%
0.75 better than 46%
83.0 better than 53%
1.05 better than 48%
56% of 286 duels better than 67%
36% of 25 situations better than 40%
Cache11
45% -
0.72 -
83.0 -
0.99-
54% of 67 duels -
50% of 4 situations -
Dust 29
33% -
0.52 -
57.3 -
0.77-
31% of 45 duels -
40% of 5 situations -
Inferno3
33% -
0.62 -
71.3 -
0.91-
30% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How haidenpool plays

Across 315 matches haidenpool averages K/R 0.68, ADR 76.0 and a rating of 0.96. Most room to improve: Rating at 0.96, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 50% headshots. The strongest map is Nuke with a 60% win rate in 47 matches. In 103 of 315 matches the rating was 1.10 or higher (33%), in 138 it was below 0.90. In 244 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: October 2026 at 1.00. haidenpool loses the most ELO on Ancient (−92 ELO, win rate 50%). Things go best on Nuke (+60 ELO, win rate 60%). From match no. 5 of the day on, things go best: 57% win rate, −59 ELO. Improved over the last three months: ADR +5.1, Win rate +6 pp, ELO +526. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97. Last 30 days: 129 matches, win rate 51%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.