hadokuso

Antarctica
On FACEIT since 2023 110 matches tracked 88 matches in 30 days
ELO ▲ 88
2,500
30-day peak: 2,771
Rank EU
#53,048
Antarctica #98 in Antarctica
Last updated:

How does hadokuso play?

Rating 1.00 K/R 0.75 ADR 83.4 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 110 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 0.96−0.08 · Ø 1.04 better than 16%
Pistol kills per match 3.5
Zeus kills1 in 110 matches
Knife kills 7 in 110 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 64%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 18x 4K, 3 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 28%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether hadokuso is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 110 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
35 matches · 57% win rate
In match 1 of the day −30 ELO
20 matches · 45% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 45%
On Thursdays ±0 ELO, win rate 48%

hadokuso loses the most ELO on Dust 2: −30 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 17 wins in a row · Dust 2
  2. Highest rating in a match: 2.07 · Dust 2
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
57% better than 67%
0.81 better than 77%
89.5 better than 83%
1.10 better than 67%
55% of 219 duels better than 68%
33% of 9 situations better than 33%
Ancient24
63% better than 82%
0.70 better than 25%
80.5 better than 41%
0.92 better than 12%
47% of 144 duels better than 26%
38% of 8 situations right on the average
Mirage24
54% better than 55%
0.73 better than 39%
80.7 better than 46%
0.96 better than 20%
43% of 129 duels better than 9%
56% of 9 situations better than 91%
Anubis17
53% right on the average
0.77 better than 58%
85.1 better than 66%
1.02 better than 38%
54% of 107 duels better than 61%
33% of 9 situations better than 36%
Inferno7
57% -
0.70 -
76.6 -
0.96-
48% of 50 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hadokuso plays

Across 110 matches hadokuso averages K/R 0.75, ADR 83.4 and a rating of 1.00. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 37 of 110 matches the rating was 1.10 or higher (34%), in 47 it was below 0.90. In 110 matches with detailed stats: 18 4Ks and 3 aces. hadokuso loses the most ELO on Dust 2 (−30 ELO, win rate 57%). Things go best on Ancient (+60 ELO, win rate 63%). Last 30 days: 88 matches, win rate 55%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.