hadaL

PK
On FACEIT since 2014 204 matches tracked 67 matches in 30 days
ELO ▲ 154
2,806
30-day peak: 2,808
Rank SEA ▼ 13 places
#316
PK #8 in PK
30 days · prev. #303 · best #299
Last updated:
Next update possible in 1h 57m

How does hadaL play?

Rating 1.14 (from 154 matches) K/R 0.83 ADR 89.4 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 154 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
ClutcherEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 57%+6 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.19+0.14 · Ø 1.05 better than 84%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.5%).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 87%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 71%
MVPs per match 2.6+0.3 · Ø 2.3 better than 71%
4Ks and aces 25x 4K, 5 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.0+0.2 · Ø 3.8 better than 53%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 52%, ELO at 2,806
▼ Got worse
K/R −0.06, ADR −6.7, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.81 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −28 ELO
30 matches · 40% win rate
In match 1 of the day −7 ELO
84 matches · 42% win rate
Between 0:00 and 6:00 +86 ELO, win rate 45%
On Thursdays −23 ELO, win rate 36%

hadaL loses the most ELO on Ancient: −28 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Dust 2
  2. Most kills in a match: 41 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
55% better than 57%
0.86 better than 89%
92.6 better than 90%
1.16 better than 79%
59% of 303 duels better than 84%
32% of 34 situations better than 32%
Mirage44
52% better than 44%
0.88 better than 92%
91.1 better than 88%
1.18 better than 85%
58% of 202 duels better than 82%
50% of 34 situations better than 82%
Anubis35
57% better than 62%
0.81 better than 77%
90.5 better than 88%
1.20 better than 88%
63% of 173 duels better than 94%
43% of 21 situations better than 62%
Ancient30
40% better than 12%
0.77 better than 57%
83.6 better than 57%
1.03 better than 42%
57% of 158 duels better than 76%
42% of 26 situations better than 60%
Nuke19
58% better than 56%
0.83 better than 74%
89.0 better than 77%
1.10-
60% of 93 duels better than 83%
36% of 11 situations better than 39%
Cache10
60% -
0.71 -
82.6 -
1.07-
57% of 47 duels -
50% of 4 situations -
Inferno6
50% -
0.72 -
83.1 -
1.16-
76% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hadaL plays

Across 204 matches hadaL averages K/R 0.83 and ADR 89.4; the rating across the 154 rated matches is 1.14. Biggest strength: Damage per round (ADR) at 89.4, better than 86% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 55% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 76 of 154 matches the rating was 1.10 or higher (49%), in 45 it was below 0.90. In 147 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: September 2026 at 1.15. hadaL loses the most ELO on Ancient (−28 ELO, win rate 40%). Things go best on Dust 2 (+104 ELO, win rate 55%). Match no. 3 of the day goes best: 66% win rate, +86 ELO. Got weaker: K/R −0.06, ADR −6.7, Headshots −3 pp. Unchanged in recent months: Win rate at 52%, ELO at 2,806. Last 30 days: 67 matches, win rate 52%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.