hadaL
How does hadaL play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).
Compared with 10,580 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (51%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.19 K/D and so clearly above the average (1.05).
Impact
AverageExactly 2 kills in 15.6% of rounds and so well above the average (13.5%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.87. Last 3 months: 0.81 (at the start 0.87). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.15.
Damage per round (ADR)
Best month: July 2026 with 93.3. Last 3 months: 87.9 (at the start 94.6). Clearly above the average (80.6).
Share of headshot kills
Best month: September 2026 with 57%. Last 3 months: 54% (at the start 57%). Slightly above the average (52%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 52% (at the start 54%). Right on the average (52%).
Best month: October 2026 with 2,808. Last 3 months: 2,806 (at the start 2,767).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 204 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
hadaL loses the most ELO on Ancient: −28 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.10 · Dust 2
- Most kills in a match: 41 · Dust 2
- Recorded match no. 100 · Dust 2
- Longest win streak: 7 wins in a row · Anubis
Maps in detail
from the last 204 matchesCompared with players on the same level who have at least 15 matches on the map.
How hadaL plays
Across 204 matches hadaL averages K/R 0.83 and ADR 89.4; the rating across the 154 rated matches is 1.14. Biggest strength: Damage per round (ADR) at 89.4, better than 86% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 55% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 76 of 154 matches the rating was 1.10 or higher (49%), in 45 it was below 0.90. In 147 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: September 2026 at 1.15. hadaL loses the most ELO on Ancient (−28 ELO, win rate 40%). Things go best on Dust 2 (+104 ELO, win rate 55%). Match no. 3 of the day goes best: 66% win rate, +86 ELO. Got weaker: K/R −0.06, ADR −6.7, Headshots −3 pp. Unchanged in recent months: Win rate at 52%, ELO at 2,806. Last 30 days: 67 matches, win rate 52%, net ELO −6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.