hacinordi

St. Barthélemy
On FACEIT since 2018 198 matches tracked 66 matches in 30 days
ELO ▲ 5
3,028
30-day peak: 3,236
Rank EU ▼ 3,843 places
#7,331
St. Barthélemy #6 in St. Barthélemy
30 days · prev. #3,488 · best #2,568
Last updated:

How does hacinordi play?

Rating 1.00 (from 151 matches) K/R 0.71 ADR 77.2 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 4%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 54%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so slightly below the average (1.06).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.01−0.05 · Ø 1.06 better than 24%
Pistol kills per match 2.6
Zeus kills6 in 198 matches
Knife kills 2 in 198 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.3%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 33%
3K rounds 3.4%−0.9 pp · Ø 4.3% better than 14%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 26x 4K, 2 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 3.2−0.6 · Ø 3.8 better than 29%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 76.8, Win rate at 57%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −106 ELO
74 matches · 59% win rate
On Cache −20 ELO
22 matches · 50% win rate
Between 0:00 and 6:00 −119 ELO, win rate 29%
On Saturdays +44 ELO, win rate 41%

hacinordi loses the most ELO on Dust 2: −106 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.21 · Cache
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
59% better than 67%
0.71 better than 27%
76.9 better than 24%
1.01 better than 28%
47% of 173 duels better than 21%
43% of 37 situations better than 60%
Anubis55
62% better than 73%
0.74 better than 43%
81.4 better than 49%
1.04 better than 43%
53% of 122 duels right on the average
57% of 21 situations better than 88%
Cache22
50% better than 22%
0.78 better than 45%
84.5 better than 46%
1.08 better than 39%
45% of 67 duels better than 8%
20% of 10 situations better than 11%
Ancient14
50% -
0.69 -
71.6 -
0.94-
47% of 30 duels -
50% of 4 situations -
Mirage14
64% -
0.60 -
68.7 -
0.82-
42% of 36 duels -
33% of 6 situations -
Nuke13
38% -
0.59 -
66.0 -
0.84-
48% of 21 duels -
14% of 7 situations -
Inferno4
25% -
0.70 -
78.9 -
1.10-
75% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hacinordi plays

Across 198 matches hacinordi averages K/R 0.71 and ADR 77.2; the rating across the 151 rated matches is 1.00. Most room to improve: Rounds with first kill at 7%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 55% headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 54 of 151 matches the rating was 1.10 or higher (36%), in 63 it was below 0.90. In 151 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. hacinordi loses the most ELO on Dust 2 (−106 ELO, win rate 59%). Things go best on Anubis (+172 ELO, win rate 62%). Match no. 2 of the day goes best: 63% win rate, +10 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, ADR at 76.8, Win rate at 57%. Last 30 days: 66 matches, win rate 58%, net ELO +138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.