hachimimamb0

Australia
On FACEIT since 2018 1 matches tracked
ELO
2,078
Peak across recorded matches: 2,078
Rank OCE ▲ 264 places
#996
Australia #566 in Australia
30 days · prev. #1,260 · best #984
Last updated:

How does hachimimamb0 play?

K/R 0.90 ADR 95.6 from 1 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.48
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 95%
Rating distribution from 20 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 55% good 1.10 to 1.29 15% normal 0.90 to 1.09 5% weak 0.75 to 0.89 0% very weak below 0.75 5%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,994 players in this group, each player over their last 20 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 97%
Opening duels won 61%+10 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

67% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 67%+28 pp · Ø 39% better than 97%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 39%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.57 K/D and so well above the average (1.02).

Headshot rate 45%−5 pp · Ø 50% better than 29%
AWP share of kills 23%+13 pp · Ø 10% better than 89%
K/D 1.57+0.55 · Ø 1.02 better than 99%
Pistol kills per match 3.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 21.3% of rounds and so well above the average (13.2%).

2K rounds 21.3%+8.1 pp · Ø 13.2% better than 99%
3K rounds 6.7%+2.7 pp · Ø 4.0% better than 95%
MVPs per match 3.8+1.5 · Ø 2.3 better than 99%
4Ks and aces 9x 4K, 2 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.30).

Utility hit rate 28%−7 pp · Ø 35% better than 14%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 13%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 94%
Deaths per round 66%−6 pp · Ø 72% better than 92%

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays ±0 ELO, win rate 53%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.15 · Ancient

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient30
73% better than 96%
0.82 better than 87%
85.2 better than 73%
1.16 better than 90%
55% of 121 duels better than 73%
46% of 24 situations better than 75%
Mirage18
50% better than 44%
0.91 better than 97%
96.3 better than 96%
1.30 better than 97%
55% of 88 duels better than 74%
69% of 13 situations better than 98%
Inferno17
41% better than 16%
0.67 better than 20%
77.9 better than 34%
0.98 better than 30%
48% of 63 duels better than 29%
50% of 6 situations better than 78%
Dust 215
53% better than 59%
0.79 better than 78%
84.9 better than 74%
1.13 better than 83%
52% of 73 duels better than 57%
38% of 13 situations right on the average
Anubis13
69% -
0.83 -
85.0 -
1.16-
58% of 55 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hachimimamb0 plays

Averages 26.0 kills per match with 46% headshots. The strongest map is Ancient with a 73% win rate in 30 matches. In 53 of 98 matches the rating was 1.10 or higher (54%), in 22 it was below 0.90. Things go best from match 5 of the day (+82 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +82 ELO. Last 30 days: 1 matches, win rate 0%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.